# Fighting Force

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1997 video game

1997 video game

Fighting Force North American PlayStation cover art Developer Core Design Publishers Eidos Interactive (PS, Win) Crave Entertainment (N64) Electronic Arts Victor (JP) Producer Ken Lockley Programmer Sarah Avory Artist Roberto Cirillo Composer Martin Iveson Platforms PlayStation, Windows, Nintendo 64 Release PlayStation NA: 5 November 1997[1] PAL: November 1997 Windows PAL: October 1997[2] Nintendo 64 NA: 1 June 1999[3] PAL: December 1999 Genre Beat 'em up Modes Single-player, multiplayer

***Fighting Force***[a] is a [beat 'em up](/source/Beat_'em_up) [video game](/source/Video_game) developed by [Core Design](/source/Core_Design) and published in 1997 by [Eidos Interactive](/source/Eidos_Interactive) for [PlayStation](/source/PlayStation_(console)) and [Windows](/source/Windows). A [Nintendo 64](/source/Nintendo_64) version was published by [Crave Entertainment](/source/Crave_Entertainment) in 1999. The Japanese version for the PlayStation was published by [Electronic Arts Victor](/source/Electronic_Arts_Victor). Announced by Core shortly after the success of *[Tomb Raider](/source/Tomb_Raider_(1996_video_game))*, *Fighting Force* was highly anticipated but met with mixed reviews. It was followed by *[Fighting Force 2](/source/Fighting_Force_2)*.

## Gameplay

Players control one of four characters as they move through urban and science fiction environments, battling waves of oncoming enemies with weapons including soda cans, knives, cars, and guns.[4] The player can make some choices as to which territory to travel through.[4]

## Story

The four characters have various reasons for taking on Dr. Dex Zeng, a criminal mastermind with an army at his command who predicted that the world would end in the year 2000. After New Year's Eve 1999, Dr. Zeng believed that there was an error preventing the apocalypse, so decides to correct it by destroying the world himself.[5] The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

## Characters

A screenshot of Ben "Smasher" Jackson punching a generic enemy

Players choose from a selection of four characters: Hawk Manson, Mace Daniels, Alana McKendricks and Ben "Smasher" Jackson.[6] Hawk Manson and Mace Daniels are two all-around characters. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick. All four characters have a special move that can be performed with the loss of a portion of health.

## Development and release

Core Design originally pitched the game to [Sega](/source/Sega) as a potential fourth entry in Sega's *[Streets of Rage](/source/Streets_of_Rage)* series. Sega declined; according to Core, Sega explained that it had its own plans for continuing the series.[5] Core opted to go ahead with the game as a standalone, multi-platform title, and started work on it.[5] Core Design collaborated with ten coders from [EA Japan](/source/EA_Japan) in making the game.[7]

The story line and character designs were done by [Marc Silvestri](/source/Marc_Silvestri).[6] The character of Dr. Zeng was inspired by [Heaven's Gate](/source/Heaven's_Gate_(religious_group)).[6]

A "Battle Arena" mode was added to the game during development, but it was cut from the final version.[8]

In addition to the PlayStation, Windows, and Nintendo 64 versions, a [Sega Saturn](/source/Sega_Saturn) version was developed and eventually completed. After Eidos decided against publishing this version, [Sega Europe](/source/Sega_Europe) secured the publishing rights and announced a European release date of November 1997,[9] but ultimately cancelled the release.[10] An early prototype, with older character designs, was [leaked](/source/Internet_leak) in November 2008.[11] In February 2024, the released Core running demo disc (which provided a real-time demo of multiple Core Design Saturn titles), which post-dates the leaked beta, was hacked to be playable.[12][13]

Eidos demonstrated a playable Nintendo 64 version at the 1998 [E3](/source/E3).[14] Eidos later cancelled this version of the game, but in February 1999 publisher [Crave Entertainment](/source/Crave_Entertainment) purchased the rights from Eidos and put the game into its release schedule.[15] The Nintendo 64 version was released in North America and Europe in 1999, under the title *Fighting Force 64*. Differences include partially improved graphics[16] and changes in the available number of player lives.

In June 2024, [Limited Run Games](/source/Limited_Run_Games) announced that they are working with copyright owner [Square Enix](/source/Square_Enix) to release the game and its sequel in *Fighting Force Collection* for the [PlayStation 4](/source/PlayStation_4), [PlayStation 5](/source/PlayStation_5), [Nintendo Switch](/source/Nintendo_Switch) and Windows (via [Steam](/source/Steam_(service))).[17] The collection was released on 23 January 2026.[18]

## Reception

Reception

Aggregate score Aggregator Score N64 PS GameRankings 55%[19] 64%[20]

Review scores Publication Score N64 PS Edge N/A 6/10[21] Electronic Gaming Monthly 3.25/10[22] 7.625/10[23] Famitsu N/A 25/40[24] Game Informer 6.75/10[25] 6.5/10[26] GameFan 58%[27][b] 71%[28][c] GameRevolution D[29] N/A GameSpot 4/10[16] 5.3/10[30] Hyper 65%[31] 65%[32] IGN 6.4/10[33] 5.5/10[34] N64 Magazine 26%[35] N/A Next Generation N/A 3/5[36] Nintendo Power 6.7/10[37] N/A Official U.S. PlayStation Magazine N/A 3/5[38]

The original PlayStation release received mostly mixed reviews. Critics overwhelmingly commented that the game has a satisfyingly large amount of interactive scenery to destroy or collect weapons from,[23][34][36][39] but agreed that despite the transition to 3D, the gameplay was not meaningfully different from the 2D beat 'em ups of earlier console generations.[23][30][34][36][39] *[GameSpot](/source/GameSpot)* summed it up as "basically a 3D version of Capcom's classic, *[Final Fight](/source/Final_Fight_(video_game))*, except the characters and enemies lack the personality that made *Final Fight* exciting."[30] Some, however, looked on the game's lack of innovation as a virtue rather than a liability; Shawn Smith commented in *[Electronic Gaming Monthly](/source/Electronic_Gaming_Monthly)*, "What's cool about *Fighting Force* is that it plays like the old side-scrolling games of the same nature. Then you might ask, why not just make a 2-D one. Well, when the 3-D works, why not go with it?"[23] *[Next Generation](/source/Next_Generation_(magazine))* took more of a middle ground, stating that "despite its derivative nature, *Fighting Force* is a very fun game. Yet, it's just not the same huge leap forward for the *Final Fight* genre that we might have expected from the creators of *[Tomb Raider](/source/Tomb_Raider_(1996_video_game))*."[36]

Besides a lack of originality, some critics criticized it for repetitiveness[23][34] and took issue with how the control configuration assigns multiple actions to the same button while leaving other buttons on the controller unused, saying this often results in the character performing a different action than intended and leaving them open to enemy attacks.[30][39] *[GamePro](/source/GamePro)* nonetheless opined, "Despite its few flaws, *Fighting Force* delivers the fierce fun and beat-fools-silly action that PlayStation gamers are looking for."[39][d] *[IGN](/source/IGN)*, while contradicting *GamePro* by actually praising the game's controls, offered a somewhat more pessimistic overall take: "With solid graphics, impeccable control, yet almost zero innovation or variety, *Fighting Force* is a mixed bag. If in doubt, rent before you buy."[34] *[AllGame](/source/AllGame)* gave the game three stars out of five, saying, "All in all, *Fighting Force* isn't a bad game. Just some problems that lie in the gameplay department and some graphical glitches that keep this title from achieving the status of the games it was modeled after."[40] In Japan, where the game was ported and published by [Electronic Arts Victor](/source/Electronic_Arts_Victor) under the name ***Metal Fist*** (メタルフィスト, *Metaru Fisuto*) on 15 January 1998, *[Famitsu](/source/Famitsu)* gave it a score of 25 out of 40.[24]

*[PC Zone](/source/PC_Zone)* gave the PC version 88%, calling it "a computer game in which a lot of people get hurt in a variety of entertaining ways, with excellent 3D visuals and a surprising amount of detail."[2] However, *[PC Gamer UK](/source/PC_Gamer)* gave it 62%, calling it "A middle class game without fire in its belly that refuses to strive for better things."[41]

*[GamePro](/source/GamePro)* and *[Nintendo Power](/source/Nintendo_Power)* gave the Nintendo 64 average reviews while the game was still in development under Eidos, months before the company handed its development rights over to Crave.[e][42][37]

The game was a commercial success, selling 1 million units worldwide and satisfying a demand for a *[Streets of Rage](/source/Streets_of_Rage)* like 3D beat 'em up experience in the industry at the time.[43] In the United States, the game sold 596,404 units.[44]

## Legacy

A sequel, *[Fighting Force 2](/source/Fighting_Force_2)*, was released on December 13, 1999 for the [PlayStation](/source/PlayStation_(console)) and [Dreamcast](/source/Dreamcast). Unlike the first title, *Fighting Force 2* focuses on the character of Hawk Manson exclusively, and rewards a more stealthy approach.

A second sequel, *Fighting Force 3* was also in development for the [Xbox](/source/Xbox_(console)) and [PlayStation 2](/source/PlayStation_2), but was cancelled during development.[*[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation_needed)*]

## Notes

1. **[^](#cite_ref-4)** Known in Japan as *Metal Fist*

1. **[^](#cite_ref-29)** In *[GameFan](/source/GameFan)*'s reviews of the Nintendo 64 version, one critic gave it 60, one 49, and another 65.

1. **[^](#cite_ref-31)** In *[GameFan](/source/GameFan)*'s reviews of the original PlayStation version, one critic gave it 65, one 70, and another 77.

1. **[^](#cite_ref-43)** *[GamePro](/source/GamePro)* gave the PlayStation version 4.0 out of 5 in all four categories (graphics, sound, control, and fun factor).

1. **[^](#cite_ref-46)** *[GamePro](/source/GamePro)* gave the Nintendo 64 version 4/5 for graphics, 3.5/5 for sound, and two 3/5 scores for control and fun factor.

## References

1. **[^](#cite_ref-1)** ["EIDOS INTERACTIVE: New development team"](https://web.archive.org/web/19980211052736/http://www.eidosinteractive.com/crprss.97.11.13-lo.html). 11 February 1998. Archived from [the original](http://www.eidosinteractive.com/crprss.97.11.13-lo.html) on 11 February 1998. Retrieved 22 April 2023.

1. ^ [***a***](#cite_ref-PCZone_2-0) [***b***](#cite_ref-PCZone_2-1) Brooker, Charlie (November 1997). ["Fighting Force"](https://archive.org/details/PC_Zone_56_November_1997/page/n81/mode/2up). *[PC Zone](/source/PC_Zone)*. No. 56. [Dennis Publishing](/source/Dennis_Publishing). pp. 82–85. Retrieved 22 November 2020.

1. **[^](#cite_ref-3)** IGN staff (1 June 1999). ["Superman, Fighting Force Ship"](https://www.ign.com/articles/1999/06/02/superman-fighting-force-ship). *[IGN](/source/IGN)*. [Ziff Davis](/source/Ziff_Davis). [Archived](https://web.archive.org/web/20230408155833/https://www.ign.com/articles/1999/06/02/superman-fighting-force-ship) from the original on 8 April 2023. Retrieved 22 November 2020.

1. ^ [***a***](#cite_ref-EGM94_5-0) [***b***](#cite_ref-EGM94_5-1) EGM staff (May 1997). "Fighting Force: A 3-D Final Fight Done Right". *[Electronic Gaming Monthly](/source/Electronic_Gaming_Monthly)*. No. 94. Ziff Davis. p. 107.

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1. **[^](#cite_ref-10)** ["Fighting Force (Preview 2)"](https://archive.org/details/Official_Sega_Saturn_Magazine_025/page/n25/mode/2up). *Sega Saturn Magazine*. No. 25. EMAP. November 1997. pp. 26–27. Retrieved 22 November 2020.

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1. **[^](#cite_ref-13)** @memory_fallen (16 February 2024). ["A preview of \[Fighting Force\] appeared on the "Core Demo Disc," but it's a "rolling demo" and not playable... until now!"](https://twitter.com/memory_fallen/status/1758477590606537202) ([Tweet](/source/Tweet_(social_media))) – via [X (formerly Twitter)](/source/X_(formerly_Twitter)).

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1. **[^](#cite_ref-18)** ["Fighting Force Collection announced for PS5, PS4, Switch, and PC"](https://www.gematsu.com/2024/06/fighting-force-collection-announced-for-ps5-ps4-switch-and-pc). 20 June 2024. [Archived](https://web.archive.org/web/20240621071737/https://www.gematsu.com/2024/06/fighting-force-collection-announced-for-ps5-ps4-switch-and-pc) from the original on 21 June 2024. Retrieved 1 July 2024.

1. **[^](#cite_ref-19)** Moore, Logan (21 January 2026). ["2 PS1 Games From the 1990s Returning on New Platforms This Week"](https://comicbook.com/gaming/news/ps1-games-playstation-new-release-fighting-force/). *ComicBook.com*. Retrieved 24 January 2026.

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1. **[^](#cite_ref-23)** EGM staff (May 1999). "Fighting Force 64". *Electronic Gaming Monthly*. No. 118. Ziff Davis.

1. ^ [***a***](#cite_ref-EGM101_24-0) [***b***](#cite_ref-EGM101_24-1) [***c***](#cite_ref-EGM101_24-2) [***d***](#cite_ref-EGM101_24-3) [***e***](#cite_ref-EGM101_24-4) EGM staff (December 1997). "Fighting Force". *Electronic Gaming Monthly*. No. 101. Ziff Davis. p. 203.

1. ^ [***a***](#cite_ref-Fam_25-0) [***b***](#cite_ref-Fam_25-1) ["メタルフィスト \[PS\]"](https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=16924&redirect=no). *[Famitsu](/source/Famitsu)* (in Japanese). [Enterbrain](/source/Enterbrain). Retrieved 22 November 2020.

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1. ^ [***a***](#cite_ref-NGen_39-0) [***b***](#cite_ref-NGen_39-1) [***c***](#cite_ref-NGen_39-2) [***d***](#cite_ref-NGen_39-3) ["Fighting Force"](https://archive.org/details/NEXT_Generation_37/page/n151/mode/2up). *[Next Generation](/source/Next_Generation_(magazine))*. No. 37. [Imagine Media](/source/Future_US). January 1998. p. 101. Retrieved 22 November 2020.

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1. ^ [***a***](#cite_ref-GProPS_42-0) [***b***](#cite_ref-GProPS_42-1) [***c***](#cite_ref-GProPS_42-2) [***d***](#cite_ref-GProPS_42-3) Johnny Ballgame (January 1998). ["Fighting Force"](https://archive.org/details/GamePro_Issue_102_January_1998/page/n87/mode/2up). *GamePro*. No. 112. IDG. p. 88. Retrieved 22 November 2020.

1. **[^](#cite_ref-44)** Romero, Joshua. ["Fighting Force - Review"](https://web.archive.org/web/20141115072858/http://www.allgame.com/game.php?id=2115&tab=review). *[AllGame](/source/AllGame)*. [All Media Network](/source/All_Media_Network). Archived from [the original](http://www.allgame.com/game.php?id=2115&tab=review) on 15 November 2014. Retrieved 22 November 2020.

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1. **[^](#cite_ref-48)** Hickey, Patrick (9 April 2018). ["Sarah Jane Avory, *Fighting Force*: From Streets of Rage 3D to Core Classic"](https://books.google.com/books?id=K5hUDwAAQBAJ&pg=PA45). *The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers*. [McFarland & Company](/source/McFarland_%26_Company). p. 45. [ISBN](/source/ISBN_(identifier)) [978-1-4766-7110-9](https://en.wikipedia.org/wiki/Special:BookSources/978-1-4766-7110-9).

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## External links

- [*Fighting Force*](https://www.mobygames.com/game//fighting-force) at [MobyGames](/source/MobyGames)

v t e Core Design Tomb Raider series Tomb Raider II III The Last Revelation Chronicles Tomb Raider (Game Boy Color) Curse of the Sword The Angel of Darkness Rick Dangerous series Rick Dangerous 2 Chuck Rock series Chuck Rock II: Son of Chuck BC Racers Heimdall series Heimdall Heimdall 2 Asterix games Asterix and the Great Rescue Asterix and the Power of the Gods Thunderhawk series Thunderhawk Firestorm Operation Phoenix Switchblade series Switchblade II Fighting Force series Fighting Force 2 Other games Axel's Magic Hammer CarVup Corporation Torvak the Warrior Monty Python's Flying Circus: The Computer Game Skidz Impossamole Curse of Enchantia Wolfchild Jaguar XJ220 Premiere Wonder Dog Blob Cyberpunks Hook Banshee Darkmere Universe Banshee Dragonstone Battlecorps Soulstar Bubba 'n' Stix The Big Red Adventure Shellshock Blam! Machinehead Swagman Ninja: Shadow of Darkness Project Eden Herdy Gerdy Smart Bomb Free Running People Simon Phipps Heather Gibson Toby Gard Nathan McCree Peter Connelly

v t e Marc Silvestri Top Cow Comics / Image Comics Witchblade The Darkness Angelus Cyberforce Codename: Strykeforce Velocity Cyblade Hunter-Killer EVO: Endgame Deathmate Marvel Comics Reavers Skullbuster Humbug Other Fighting Force Witchblade (2006 TV series) JLA/Cyberforce

Authority control databases: National United States France BnF data Israel

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Adapted from the Wikipedia article [Fighting Force](https://en.wikipedia.org/wiki/Fighting_Force) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Fighting_Force?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
