# FaceFX

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> Source: https://en.wikipedia.org/wiki/FaceFX
> Source revision: 1349284060
> License: Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)

{{Short description|Facial animation software}}
'''FaceFX''' is a [facial animation](/source/facial_animation) software developed by OC3 Entertainment.<ref>{{Cite web |last=Parkerson |first=Stuart |title=FaceFX Releases Plugin for Unreal Engine 4 |url=https://appdevelopermagazine.com/Facefx-releases-plugin-for-unreal-engine-4/ |access-date=2023-09-10 |website=App Developer Magazine |language=en-US}}</ref><ref>{{Cite web |title=Review: Facial Animation {{!}} Computer Graphics World |url=https://www.cgw.com/Publications/CGW/2011/Volume-34-Issue-4-April-2011-/Review-Facial-Animation.aspx |access-date=2023-09-10 |website=www.cgw.com}}</ref><ref>{{Cite web |last=Carless |first=Simon |date=March 8, 2006 |title=OC3 Entertainment To Debut FaceFX Live At GDC |url=https://www.gamedeveloper.com/game-platforms/oc3-entertainment-to-debut-facefx-live-at-gdc |access-date=2024-03-03 |website=Gamedeveloper.com |language=en}}</ref> It was designed to create realistic [Lip synchronization](/source/Lip_synchronization) from audio files in [computer games](/source/computer_games). It was used in Bethesda games such as the Elder Scrolls series and Fallout.

== Description ==
{{unreferenced section|date=March 2024}}
The central component of the program is the face graph. It combines bone poses and morph targets to a single target which is driven by animation curves. These are created by a [speech recognition](/source/speech_recognition) system but can also be manually edited. The facial animation is then outputted to the game engine either as [bone transformation](/source/Skeletal_animation) or [morph target](/source/Morph_target_animation) frame by frame.

To create a realistic animation curve, the program recognizes 42 [phonemes](/source/phonemes) and tries to take co-articulation rules into account. It also tries to create head movement, blinks, and eyebrow raises from emphasis points in the audio file.

== See also ==

* [3D computer graphics](/source/3D_computer_graphics)

== References ==
{{Reflist}}

Category:Computer animation
Category:Animation software
Category:Audio to video synchronization
Category:Anatomical simulation

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Adapted from the Wikipedia article [FaceFX](https://en.wikipedia.org/wiki/FaceFX) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/FaceFX?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
