# Enscape

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{{Short description|Computer graphics software plugin}}
{{Infobox software
| title = Enscape
| name = Enscape
| logo = 230px|Enscape Chaos Logo
| developer = Chaos
| released = 2015
| latest release version = 
| latest release date = 
| operating system = Windows, macOS
| license = commercial
| website = https://www.chaos.com
}}

'''Enscape''' is a commercial real-time [rendering](/source/rendering_(computer_graphics)) and [virtual reality](/source/virtual_reality) plugin. It is mainly used in the architecture, engineering, and construction fields for real-time visualization, interactive design reviews, and client communication. It is developed and maintained by Chaos, whose headquarters are based in [Karlsruhe](/source/Karlsruhe), [Germany](/source/Germany). 

In 2022, Enscape's developer, Enscape GmbH, merged with [Chaos](/source/Chaos_(company)), developer of the rendering software [V-Ray](/source/V-Ray).<ref>{{cite web|url=https://finance.yahoo.com/news/chaos-enscape-merge-backed-ta-060000317.html |title=Chaos and Enscape to Merge, Backed by TA Associates and LEA Partners|publisher=[Yahoo! Finance](/source/Yahoo!_Finance)|date=January 11, 2022|access-date=August 16, 2022}}</ref>

== Overview ==
The main focus of Enscape lies in the calculation of realistic visualizations of architecture with low operating complexity. A real-time method is applied to achieve higher iteration speeds at the planning project by reducing waiting times. The respective [CAD](/source/Computer-aided_design) model is used, for example, to derive a virtual reality simulation.

Enscape uses [OpenGL](/source/OpenGL) 4.4<ref name ="System Requirements">{{Cite web|url=https://enscape3d.com/knowledgebase/system-requirements/|title=System Requirements - Enscape|language=en-US|access-date=2019-07-16|archive-date=2019-07-15|archive-url=https://web.archive.org/web/20190715081007/https://enscape3d.com/knowledgebase/system-requirements/|url-status=dead}}</ref> and [Vulkan](/source/Vulkan_(API)) and provides photorealistic representations of the underlying CAD models. With the help of a path-tracing procedure<ref name="Hybrid Path Tracing">{{Cite book|title=Deferred Hybrid Path Tracing. In: Haines E., Akenine-Möller T. (eds) Ray Tracing Gems.|last1=Willberger|first1=Thomas|last2=Musterle|first2=Clemens|last3=Bergmann|first3=Stephan|publisher=Apress, Berkeley, CA|year=2019|isbn=978-1-4842-4426-5|doi=10.1007/978-1-4842-4427-2|s2cid=71144394 |url=http://www.oapen.org/download/?type=document&docid=1007324}}</ref> and physically based material models, the global illumination<ref name="Hybrid Path Tracing"/> can be visualized realistically.

The following design solutions are currently supported:<ref name="System Requirements"/>

* [Revit](/source/Autodesk_Revit)
* [SketchUp](/source/SketchUp)
* [Rhinoceros 3D](/source/Rhinoceros_3D)
* [ArchiCAD](/source/ArchiCAD)
* [Vectorworks](/source/Vectorworks)
* [https://relux.com/en/relux-desktop.html ReluxDesktop]<ref>{{Cite web |title=ReluxNet |url=https://relux.com/en/release-notes.html |access-date=2024-01-09 |website=relux.com}}</ref>

== Special Features of the Renderer ==

* Enscape is based on the self-developed renderer optimized for architectural visualization
* GPU controlled rendering technologies are used to display all architectural project sizes without loss of detail (e.g. by LOD [level of detail])
* Hybrid ray tracing to simulate physically correct indirect lighting and reflection, combining image-based screen space techniques with [BVH](/source/Bounding_volume_hierarchy)<ref>{{Cite web|url=https://gpuopen.com/deferred-path-tracing-enscape/|title=Deferred Path Tracing By Enscape|last1=Sch|first1=Thomas|last2=er|date=2017-12-06|website=GPUOpen|language=en-US|access-date=2019-07-16}}</ref> based global data structures
* Global lighting calculations can thus be performed very quickly and largely independently of the complexity of the project
* Real-time rendering: Design changes can be viewed instantly, in one workflow, through a rendering window linked to the live model.  
* Bi-directional sync: Updates can be seen instantly in Enscape and in the original scene. Changes made in the model or in Enscape sync both ways. 
* AI-powered ideation: Creative directions can be explored with the Veras integration. 
* AI-enhanced scene enrichment: Scenes can be enhanced and adjusted for higher-quality and more accurate visuals.
* AI image upscaler: Low-resolution drafts or renders can be upscaled up to 16K.

== References ==
<references />

== Further reading ==

* Eric Haines, Tomas Akenine-Möller: Ray Tracing Gems, Apress, Berkeley, CA (2019), {{ISBN|978-1-4842-4426-5}} [https://link.springer.com/book/10.1007/978-1-4842-4427-2 Website]
* John G. Brook, SketchUp for Builders: A Comprehensive Guide for Creating 3D Building Models Using SketchUp, Wiley; 1 edition (December 27, 2018){{ISBN|978-1119484004}}  P. 329–332
* Lance Kirby, Eddy Krygiel, Marcus Kim, Mastering Autodesk Revit 2018, John Wiley & Sons Inc (July 2017) {{ISBN|978-1119386728}}, P. 518 & 522
* Jeff Hanson, Daniel John Stine, Autodesk Revit 2019 Architectural Command Reference, SDC Publications (May 4, 2018), {{ISBN|978-1630571818}}, Chapter 2 P. 2, Chapter 5 P. 14, Chapter 10 P. 29
* Christoph van Treeck, Thomas Kistemann, Christian Schauer, Gebäudetechnik als Strukturgeber für Bau- und Betriebsprozesse''',''' Springer Vieweg; Auflage: 1. Aufl. 2019 (October 26, 2018),  {{ISBN|9783662581575}} P. 74-76
* Anisha Sankar (2019). Design Architecture in Virtual Reality. UWSpace. [Website](/source/hdl%3A10012%2F14751)
* K. Hoolahan, 2019, Gamification of exercise for Fibromyalgia using virtual reality, in Proceedings of Virtual Reality International Conference (VRIC), S. Richir Ed, 20-  22 March, Laval, France, Publisher: LavalVirtual, www.laval-virtual.com, {{ISBN|978-2-9566251-2-4}}

== External links ==

* [https://aecmag.com/technology-mainmenu-35/1771-nvidia-quadro-rtx-4000-review Nvidia Quadro RTX 4000 review], AEC Magazine, 03.01.2019 (Benchmark testing RNvidia]] Blog, 12.10.2018 (Showcasing the RTX 4000 using Enscape)
* Andreas Schilling: [https://www.hardwareluxx.de/index.php/news/software/anwendungprogramme/49162-bistro-demo-mit-hybrid-ray-tracing-neu-erstellt.html Bistro-Demo mit Hybrid-Ray-Tracing neu erstellt], [Hardwareluxx](/source/%3Ade%3AHardwareluxx), 04.03.2019
* [https://placetech.net/analysis/glenn-howells-shows-how-it-can-inject-time-into-creative-process/ Glenn Howells shows how IT can inject time into creative process], PlaceTech, 03.26.2019
* Greg Corke: [https://aecmag.com/component/content/article/59-features/1681-five-tools-for-real-time-rendering%E2%80%8B Five tools for real-time rendering], AEC Magazine, 09.21.2018
* Nadia Cameron: [https://www.cmo.com.au/article/657586/vr-tapped-by-sydney-hospital-engage-visitors-staff-redevelopment/ VR tapped by Sydney hospital to engage visitors and staff in redevelopment], CMO From [IDG](/source/%3Ade%3AInternational_Data_Group), 02.11.2019
* Katherine Allen: [https://www.archdaily.com/909312/exploring-your-project-in-virtual-reality-7-tips-from-the-experts-who-make-it Exploring Your Project in Virtual Reality], ArchDaily, 01.14.2019
* Rich Thomas: [https://web.archive.org/web/20190715081006/https://www.autodesk.com/redshift/nate-dison-gensler-architects/ Gensler Project Architect Nate Dison Solves Problems and Sets Precedents], Autodesk's Redshift, 01.31.2018
* Henry T. Casey: [https://www.laptopmag.com/articles/hp-g4-zbook-workstations-vr HP Brings VR to its Workstations in G4 ZBook Lineup], Laptop Mag, 04.17.2017
* Camille Khouri: [https://architecturenow.co.nz/articles/black-mirrors-part-two/#img=4 Black mirrors: part two], ArchitectureNow, 04.20.2018
* Tom Sawyer'','' Jeff Rubenstone'', and'' Scott Lewis: [https://www.enr.com/articles/43992-making-construction-innovation-stick Making Construction Innovation Stick], 02.14.2018
* Hyeyun Jung: [https://www.payette.com/technology/collaborative-design-process-using-the-enscape-plug-in/ Collaborative Design Process With Enscape Plug-In], 05.16.2018
* RELUX: https://relux.com/en/realtime-renderer.html, 09.01.2023

<!--- Categories --->
Category:2022 mergers and acquisitions
Category:Rendering systems
Category:3D rendering

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Adapted from the Wikipedia article [Enscape](https://en.wikipedia.org/wiki/Enscape) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Enscape?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
