# Divinity Engine

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> Source: https://en.wikipedia.org/wiki/Divinity_Engine
> Source revision: 1356629103
> License: Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)

**Divinity Engine** is a [game engine](/source/Game_engine) developed by [Larian Studios](/source/Larian_Studios).[1] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for *[Baldur's Gate 3](/source/Baldur's_Gate_3)*.[2]

## History

Larian began development of Divinity Engine 1 for its game *[Divinity: Original Sin](/source/Divinity:_Original_Sin)* on a budget of only a few million dollars.[1] Larian included a copy of the Divinity 1.0 Engine with *Divinity: Original Sin* for some [Kickstarter](/source/Kickstarter) backers, allowing them to make custom [mods](/source/Video_game_modding).[1] To showcase the abilities of the engine, Larian included a "cow simulator" game made with the Divinity Engine Toolkit in its early access release.[3][4]

Divinity Engine 2 was developed for *[Divinity: Original Sin II](/source/Divinity:_Original_Sin_II)*.[5] Divinity Engine 2, along with all the in-house tools Larian developed such as for making [levels](/source/Level_(video_games)), was included in the game files as "DivinityEngine2.exe".[5][6] It had a focus of improving existing tools from Divinity Engine 1 as well as creating new tools and improving [documentation](/source/Software_documentation).[5] The engine has also been referred to as "Divinity Engine 3.0."[7]

Divinity Engine 4.0 was developed for *[Baldur's Gate 3](/source/Baldur's_Gate_3)*.[2][8] A major focus for the new iteration was better support for cinematics.[9] It included a [Vulkan](/source/Vulkan) backend which was used as an option in *Baldur's Gate 3* alongside the [DirectX 11](/source/DirectX#DirectX_11) backend.[10][2] The modding tools initially included with *Baldur's Gate 3* were not as extensive as those included in previous Larian games.[11] In September 2024, an update for *Baldur's Gate 3* was shipped that included essentially a modified version of Divinity Engine 4.0 but with many of the features disabled by default, including the level editor, although there are mods that can enable it.[12] Larian developers attributed part of the game's success with their continued use of Divinity Engine as opposed to using a commercial engine such as [Unreal Engine](/source/Unreal_Engine), having used and worked on the engine since 2010 while with commercial engines "the engine's roadmap is not necessarily your roadmap".[13]

## References

1. Mozuch, Mo (30 June 2024). ["10 Years Ago, an Ambitious RPG Paved the Way for 2023's Game of the Year"](https://www.inverse.com/gaming/divinity-original-sin-anniversary-10-years-baldurs-gate-3). *Inverse*

1. Lewis, James (5 August 2023). ["Baldur's Gate 3 | What Engine Does it Run on?"](https://hardcoregamer.com/db/bg3/baldurs-gate-3-what-engine-does-it-run-on/459778/). *Hardcore Gamer*

1. Purchese, Robert (27 June 2014). ["Cow Simulator 2014 built for Divinity: Original Sin"](https://www.eurogamer.net/cow-simulator-2014-built-for-divinity-original-sin). *Eurogamer.net*. Retrieved 7 July 2024.

1. O'Connor, Alice (23 June 2014). ["Nude Skins Ahoy! Divinity Original Sin Editor Due This Week"](https://www.rockpapershotgun.com/nude-skins-ahoy-divinity-original-sin-editor-due-this-week). *Rock, Paper, Shotgun*. Retrieved 7 July 2024.

1. Cox, Matt (6 October 2017). ["Divinity: Original Sin 2 dev on mod tools, accessibility and favourite mods"](https://www.rockpapershotgun.com/divinity-original-sin-2-dev-on-modding-tutorials-accessibility-and-his-favourite-mods). *Rock, Paper, Shotgun*

1. Wilde, Tyler (4 October 2017). ["How to set up Divinity: Original Sin 2's mod tools"](https://www.pcgamer.com/how-to-set-up-divinity-original-sin-2s-mod-tools/). *PC Gamer*. Retrieved 7 July 2024.

1. Palumbo, Alessio (22 August 2016). ["Divinity: Original Sin 2 Available on Steam Early Access from September 15th"](https://wccftech.com/divinity-original-sin-2-available-on-steam-early-access-from-september-15th/). *Wccftech*

1. ["Support - Larian Studios | General Information"](https://larian.com/support/faqs/general-information_46). *larian.com*

1. Dealessandri, Marie (27 February 2020). ["Larian plays dungeon master for a new era of Baldur's Gate"](https://www.gamesindustry.biz/larian-plays-dungeon-master-for-a-new-era-of-baldurs-gate). *GamesIndustry.biz*

1. ["Support - Larian Studios | What is Vulkan? What is the difference between Vulkan and DX11"](https://larian.com/support/faqs/what-is-vulkan-what-is-the-difference-between-vulkan-and-dx11_48). *larian.com*

1. Wilde, Tyler & Litchfield, Ted (22 March 2024). ["Baldur's Gate 3 mod tools won't be as extensive as Divinity's: 'We're not a tools company,' says Swen Vincke"](https://www.pcgamer.com/games/rpg/baldurs-gate-3-mod-support-GDC-update/). *PC Gamer*

1. Litchfield, Ted (8 September 2024). ["It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns"](https://www.pcgamer.com/games/baldurs-gate/it-only-took-two-days-for-someone-to-unlock-a-developer-mode-in-baldur-s-gate-3-s-mod-toolset-opening-up-the-possibility-of-custom-levels-and-campaigns/). *PC Gamer*

1. Tapsell, Chris (28 March 2024). ["The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3"](https://www.eurogamer.net/the-big-larian-interview-swen-vincke-on-industry-woes-optimism-and-life-after-baldurs-gate-3). *Eurogamer.net*

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Adapted from the Wikipedia article [Divinity Engine](https://en.wikipedia.org/wiki/Divinity_Engine) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Divinity_Engine?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
