# DJMax

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Video game series

DJMax Logo of the DJMax franchise Genre Rhythm game Developer Neowiz MUCA Publishers CJ E&M (2004–2006) Neowiz (2006–present) First release DJMax Online June 13, 2004 Latest release DJMax Respect V (Xbox port) July 7, 2022 Spin-offs Tap Sonic

***DJMax*** ([Korean](/source/Korean_language): 디제이맥스, *dijeimaegseu*) is an [action-rhythm video game](/source/Rhythm_game) series created by [Neowiz MUCA](/source/Neowiz_MUCA). Games feature mostly experimental music and visual art from Korean DJs, artists and composers. Known South Korean experimental group [Clazziquai Project](/source/Clazziquai_Project) has also made songs for the series. There are also a few Japanese composers who have given significant contributions to the series.

## Release history

The DJMax series of games

The first game in the series, *[DJMax Online](/source/DJMax_Online)*, started on June 13, 2004 (closed alpha test) as a web based service for the [Windows](/source/Microsoft_Windows) platform. It was only accessible from [Korea](/source/Korea), [Japan](/source/Japan) and [China](/source/China). Since then, Pentavision has developed and published seven *DJMax* games mostly for the [PlayStation Portable](/source/PlayStation_Portable) under the title *[DJMax Portable](/source/DJMax_Portable)*.[1]

Pentavision released an offline *DJMax* game for [Windows](/source/Microsoft_Windows) under the title *[DJMax Trilogy](/source/DJMax_Trilogy)* on December 25, 2008.[2] *Trilogy* is a compilation of songs from three earlier games (*DJMax Online*, *DJMax Portable* and *[DJMax Portable 2](/source/DJMax_Portable_2)*) and it was created to replace *DJMax Online*, which was taken offline on March 21, 2008. Pentavision worked together with Korean company Gammac to manufacture a special DJ controller for the game which was then bundled together with the limited edition. The controller became widely available outside the Limited Edition a few months later.[3]

Pentavision announced an [arcade](/source/Arcade_video_game) [music game](/source/Music_game) named *[DJMax Technika](/source/DJMax_Technika)* on December 31, 2008. It features a new way of playing via a bottom 22-inch touch screen. It was followed by *[DJMax Technika 2](/source/DJMax_Technika_2)*, which was released on March 4, 2010. *[DJMax Technika 3](/source/DJMax_Technika_3)* was released in Korea on October 27, 2011.

United States-based developer [PM Studios](https://en.wikipedia.org/w/index.php?title=PM_Studios&action=edit&redlink=1) officially announced on May 25, 2010 that *[DJMax Portable 3](/source/DJMax_Portable_3)* would be released in [North America](/source/North_America). It was officially released October 14, 2010 on [UMD](/source/Universal_Media_Disc) and on October 19, 2010 on [PlayStation Network](/source/PlayStation_Network).[4]

*[Tap Sonic](/source/Tap_Sonic)* is a spin-off of the *DJMax* series for the [iOS](/source/IOS) and [Android](/source/Android_(operating_system)) mobile platforms by Neowiz Internet in partnership with Pentavision.

*[DJMax Technika Tune](/source/DJMax_Technika_Tune)* was announced on March 13, 2012 for release on the [PlayStation Vita](/source/PlayStation_Vita).[5] It was released in 2012 in [Korea](/source/Korea), [Japan](/source/Japan) and the [USA](/source/United_States). It features similar touch-based gameplay as in the *Technika* arcade series.[6]

## Rules and basic gameplay

Demonstration of the typical gameplay style and interface of titles within the *DJMax* series

### *DJMax Portable* and *DJMax Trilogy*

The main gameplay is formed around the idea that the player must press various buttons at the correct moment. This is indicated by the music and the notes which scroll down in a tune of the music track visualized on screen. Hitting the correct notes fills in the missing instrument sounds from the melody and gives player points. The objective of the game is to hit all notes with 100% accuracy, gaining full Combo and activating DJ Fever as many times as possible during the song to maximize Combo points which are used to maximize points from the song.

The player receives percentage per note which informs them how close they were from hitting the note exactly at the right moment. It ranges from 1–100% and the player receives points from the notes according to their accuracy. The gameplay also opens new game modes, songs, styles, additional content like music videos or backgrounds for player as player progresses and gains experience points and levels.

If the player keeps hitting the notes at correct timing, the player also receives Combo points that fill the DJ Fever Gauge. Combo points are an additional multiplier used to get maximum score from the song. Fever boost is used to maximize Combo points. If the player misses even one note during a Combo, this counter is reduced to zero and counting begins again from the first correct note. It is possible for the player to gain additional Combo points by activating DJ Fever. It speeds up the game and makes it harder to hit the correct notes but it also allows player to reach much higher Combo values.

There are various types of difficulty settings in DJMax, and specifics differ from game to game. Usually there is at least Arcade, Mission and Freestyle game modes available. During Arcade and Freestyle, the player has the option of choosing which button layout to follow. Button layouts scale from just two buttons up to a maximum of eight buttons. Which button layouts are available for the player depends on game release.

Button layouts offer first selection of difficulty level for the player. 4B being the easy mode and 8B commonly being the hardest mode by virtue of having more physical buttons that need to be hit. Every song in the series has a rating which indicates the difficulty of the song based on number of notes the player must hit correctly in that song. Some songs are only available in higher difficulty formats which is the second tier of difficulty selection. These are marked usually with HD (Hard), MX (Maximum) or SC (Super Crazy) as opposed to the usual NM (Normal).

#### Arcade mode

In Arcade mode, the player has to pass four stages with increasing difficulty rating. Stages consist usually of a randomized selection of songs available in each release. When the player passes the stage, the player receives a grade ranging from F to A+ in most games. When the player has passed all the stages, scores from the stages are combined and presented to the player with statistics about the player's success. After passing the Arcade mode, the player usually sees a small "Thanks for playing DJMax" video clip. The objective of this mode is to get the highest score. In some games the players can compete against others by submitting their scores to an online ranking system.

#### Freestyle mode

Freestyle is a mode where any unlocked song can be played individually. Additionally, the combo counter is persistent throughout all song plays meaning the player can get a near 'infinite" combo. Limit is determined by each game release.

#### Mission mode

Mission game mode, which is also known as XC (Extreme Challenge) mode in some *DJMax* games, features curated songs with certain challenges. These are explained in a mission briefing when selecting a mission. These challenges can range from achieving a certain number of points, a certain score multiplier, a certain accuracy, not breaking the combo more than what is allowed, or achieving a certain combo.

Often challenges can be combined within missions. For example, in [DJMax Portable 2](/source/DJMax_Portable_2) there is a challenge called "Rock n' Night", which states that player has to use DJ Fever at least once, two times in a row, on every pre-selected stage of the mission and that player also has to exceed combo of 2000 notes. If the player is able to pass the mission, then the game rewards player with additional items like new characters and new gear & note styles.

#### REMIX SYSTEM mode

The [DJMax Portable 3](/source/DJMax_Portable_3) introduced a game mode known as REMIX SYSTEM. It features game modes 3.2T, 4.2T and 6.2T which add two additional tracks for players to follow. The player uses the PSP's analog stick to move active track to be either left or right, default position being center. These additional tracks only feature three lines so player only has to press the square, triangle and circle buttons while moving the analog stick correspondingly to hit the notes. The trick is that player has to follow the active track and changes can come fast. Variation of this mode is featured in most songs from [DJMax Respect](/source/DJMax_Respect) where the remix lanes are implemented within the main lanes.

### *DJMax Technika*

In this arcade series (which also has one entry for the [PlayStation Vita](/source/PlayStation_Vita) and mobile platforms), players have to tap the screen at the moment when a moving slider crosses the symbols. Tapping the correct symbols produce sounds which fills in the missing sounds from the song and gives players points. There are different kinds of hand gestures or motions player needs to perform at times.[7]

## Intellectual property disputes

On December 12, 2008, Pentavision attempted to file a patent for a rhythm game system similar to a game system patented by [Konami](/source/Konami) under Korean Patent No. 294603, which outlines game systems such at hitsounding, visual indicators of accuracy, and the results screen following the song. Pentavision's patent cited Konami's patent as a basis, but differs as Pentavision's patent allows players to control note location, keybindings, and hit effects. Less than two weeks later, Pentavision received a patent infringement filing from Konami on December 24, 2008, where Konami claimed that the DJMax series infringed on their patent.[8] The lawsuit was settled out of court, with Pentavision being required to pay a fee for all prior DJMax games, alongside Konami owning exclusive distribution rights to the DJMax Technika franchise in Japan.[9]

## Released games

Title Release date Platform Released regions DJMax Online June 13, 2004 Windows South Korea, Japan & China DJMax Portable January 14, 2006 PSP South Korea DJMax Portable International Version October 27, 2006 PSP South Korea DJMax Portable 2 March 30, 2007 PSP South Korea DJMax Portable Clazziquai Edition October 20, 2008 PSP South Korea DJMax Portable Black Square December 24, 2008 PSP South Korea & Japan DJMax Technika December 31, 2008 Arcade International DJMax Trilogy December 25, 2008 Windows South Korea DJ Max Fever January 27, 2009 PSP North America DJMax Technika 2 June 16, 2010 Arcade International DJMax Portable Hot Tunes June 12, 2010 PSP South Korea DJMax Portable 3 October 14, 2010 PSP South Korea, North America & Japan DJMax Mobile (2005) June 15, 2005 Mobile South Korea DJMax Mobile (2009) December 24, 2009 Mobile South Korea Tap Sonic July 1, 2011 iOS, Android South Korea & Japan DJMax Technika 3 October 27, 2011 Arcade International DJMax Technika Tune September 20, 2012 PlayStation Vita International DJMax Ray September 28, 2012 iOS, Android International DJMax Technika Q October 13, 2013 iOS, Android International DJMax Respect July 28, 2017 PlayStation 4 International DJMax Respect V March 12, 2020 Windows, Xbox One, Xbox Series X/S International

## References

1. **[^](#cite_ref-1)** ["DJMAX Gate"](https://web.archive.org/web/20120428050948/http://djmax.co.kr/) [DJMAX Gate] (in Korean). Neowiz Games. 2009. Archived from [the original](http://djmax.co.kr/) on April 28, 2012. Retrieved May 2, 2012.

1. **[^](#cite_ref-2)** ["DJMAX Trilogy"](https://web.archive.org/web/20081228025807/http://djmaxtr.co.kr/) [DJMAX Trilogy] (in Korean). Neowiz Games. 2008. Archived from [the original](http://djmaxtr.co.kr/) on December 28, 2008. Retrieved May 2, 2012.

1. **[^](#cite_ref-3)** ["DJMAX Trilogy official controller Released"](http://eng.gammac.co.kr/home/?r=eng&m=bbs&bid=eng_news&uid=381). Gammac. September 3, 2009. Retrieved May 2, 2012.

1. **[^](#cite_ref-4)** ["DJMAX Portable 3 Officially Announced for U.S. Release - bemanistyle.com"](https://web.archive.org/web/20100619035741/http://www.bemanistyle.com/index.php/news/dj-max-portable-3-officially-announced-for-u-s-release-1783). June 19, 2010. Archived from [the original](http://www.bemanistyle.com/index.php/news/dj-max-portable-3-officially-announced-for-u-s-release-1783) on June 19, 2010. Retrieved May 9, 2025.

1. **[^](#cite_ref-5)** ["Our First Teasing Glance At DJMax Technika Tune For The PlayStation Vita | Kotaku Australia"](https://web.archive.org/web/20120416202400/http://www.kotaku.com.au/2012/04/our-first-teasing-glance-at-djmax-technika-tune-for-the-playstation-vita/). April 16, 2012. Archived from [the original](http://www.kotaku.com.au/2012/04/our-first-teasing-glance-at-djmax-technika-tune-for-the-playstation-vita/) on April 16, 2012. Retrieved May 9, 2025.

1. **[^](#cite_ref-6)** ["Pentavision Global announces more TECHNIKA TUNE details"](https://web.archive.org/web/20130314174558/http://www.bemanistyle.com/forum/content.php?216-Pentavision-Global-announces-more-TECHNIKA-TUNE-details). bemanistyle.com. Archived from [the original](http://www.bemanistyle.com/forum/content.php?216-Pentavision-Global-announces-more-TECHNIKA-TUNE-details) on March 14, 2013. Retrieved October 15, 2012.

1. **[^](#cite_ref-7)** ["Djmax Technika 2"](https://web.archive.org/web/20101010160041/http://www.djmaxcrew.com/djmax_technika2/info02.asp). October 10, 2010. Archived from [the original](http://www.djmaxcrew.com/djmax_technika2/info02.asp) on October 10, 2010. Retrieved October 15, 2012.

1. **[^](#cite_ref-8)** ["Konami Digital Entertainment"](https://web.archive.org/web/20100504141101/http://www.konami-korea.kr/announce/announce_081224.html). May 4, 2010. Archived from [the original](http://www.konami-korea.kr/announce/announce_081224.html) on May 4, 2010. Retrieved October 15, 2012.

1. **[^](#cite_ref-9)** ["DJMAX (Franchise) - Giant Bomb"](https://www.giantbomb.com/djmax/3025-597/). Retrieved November 10, 2013.

## External links

- [Pentavision](https://web.archive.org/web/20110123112729/http://www.pentavision.co.kr/)

- [DJMax Official site](https://web.archive.org/web/20070817012739/http://www.djmax.co.kr/) - [DJMax Portable](https://web.archive.org/web/20110722133321/http://djmax.co.kr/portable/) - [DJMax Portable 2](https://web.archive.org/web/20110128180445/http://www.djmax.co.kr/portable2/) - [DJMax Portable Clazziquai Edition](https://web.archive.org/web/20090331230114/http://www.djmax.co.kr/clazziquai/) - [DJMax Portable Black Square](https://web.archive.org/web/20110722133416/http://djmax.co.kr/blacksquare/) - [DJMax Technika](https://web.archive.org/web/20101125052411/http://www.djmax.co.kr/technika/) - [DJMax Platinum Crew – Korea](https://web.archive.org/web/20100216221538/http://www.platinumcrew.co.kr/) - [DJMax Platinum Crew – USA](http://www.djmaxcrew.com/) - [DJMax Trilogy](https://web.archive.org/web/20081228025807/http://djmaxtr.co.kr/) - [DJMax Respect](https://www.djmaxrespect.com)

v t e DJMax series Main series Online Portable Portable 2 Clazziquai Edition Black Square Trilogy Fever Mobile Hot Tunes Portable 3 Ray Respect Technika series Technika 2 3 Technika Tune Technika Q Related articles Soundtracks

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Adapted from the Wikipedia article [DJMax](https://en.wikipedia.org/wiki/DJMax) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/DJMax?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
