# Cyber Knight

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For the 2025 video game, see [Cyber Knights: Flashpoint](/source/Cyber_Knights:_Flashpoint).

***Cyber Knight*** (サイバーナイト, *Saibā Naito*)[1] is a [science fiction](/source/Science_fiction) [PC Engine](/source/TurboGrafx-16) and [Super Famicom](/source/Super_Nintendo_Entertainment_System) [role-playing video game](/source/Role-playing_video_game) that combines sci-fi [space exploration](/source/Space_exploration) with strategic [robot](/source/Robot) combat. This game is intended for experienced role-playing gamers only. The [random encounters](/source/Random_encounter) are high even for a Japanese role-playing game with a mid-to-late 1992 Super Famicom release date (e.g., *[Dragon Quest V: Hand of the Heavenly Bride](/source/Dragon_Quest_V:_Hand_of_the_Heavenly_Bride)*) and the [combat](/source/Combat) sequences (using melee attacks in addition to missiles and guns) are extremely slow. Two years later, a sequel was released for this game titled *Cyber Knight II: Chikyū Teikoku no Yabō*. The games were only released commercially in Japan, however there are a fan-translations from Japanese to English by Aeon Genesis.

## Gameplay

The object is to power up the human crew members and their [mechs](/source/Mecha) through combat experience points, explore strange new worlds using tools/weapons, and solve the problems of each alien [civilization](/source/Civilization). The first mission involves saving an Earth-like planet of big people with a circa 1992 technology level from robots who want to wipe out humanity. On that planet, the [president](/source/President_(government_title)) and his wife assume the throne positions of that of a [king](/source/Monarch) and a [queen](/source/Queen_consort), even though their planet is assumed to be a [democracy](/source/Democracy). Other quests involving trading stuff for a universal translator, braving a [lava](/source/Lava) [planet](/source/Planet), and even using hyperdrive to get from planet to planet.

## Reception

On release, *[Famitsu](/source/Famitsu)* magazine scored the PC Engine version of the game a 30 out of 40.[2][3]

## References

1. ["Japanese-to-English Translations of Super Famicom video games"](https://web.archive.org/web/20080410064926/http://miyabi18.hp.infoseek.co.jp/date/snes2.txt). Archived from [the original](http://miyabi18.hp.infoseek.co.jp/date/snes2.txt) on 2008-04-10. Retrieved 2008-03-18.

1. *お買い物に便利 : 新作ゲームクロスレビュー - サイバーナイト*. Famicom Tsushin. No.22. Pg.17. 26 October 1990.

1. 30 Point Plus: サイバーナイト. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995.

## External links

- [Database of Super Famicom games (in Japanese)](https://archive.today/20130129232711/http://homepage2.nifty.com/gamedatabase/software/DB_NTC2_SFC1992.html)

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Adapted from the Wikipedia article [Cyber Knight](https://en.wikipedia.org/wiki/Cyber_Knight) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Cyber_Knight?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
