# Crytek

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{{Short description|German video game and software company}}
{{Use British English|date=April 2022}}
{{Use dmy dates|date=January 2025}}
{{Infobox company
| name = Crytek GmbH
| logo = Crytek logo.svg
| type = [Private](/source/Privately_held_company)
| founded = {{Start date and age|df=yes|1999|09}}, in [Coburg](/source/Coburg), Germany
| founders = {{Unbulleted list|[Cevat Yerli](/source/Cevat_Yerli)|Avni Yerli|Faruk Yerli}}
| hq_location_city = [Frankfurt](/source/Frankfurt)
| hq_location_country = Germany
| key_people = {{Unbulleted list|Avni Yerli (co-CEO)|Faruk Yerli (co-CEO)}}
| industry = [Video games](/source/Video_game_industry)
| products = {{Unbulleted list|[CryEngine](/source/CryEngine)|''[Far Cry](/source/Far_Cry_(video_game))''|[''Crysis'' series](/source/Crysis)|''[Warface](/source/Warface)''|''[Hunt: Showdown](/source/Hunt%3A_Showdown)''||}}
| owner = Yerli family<ref>{{cite web |url=http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |title="The transformation was painful. We paid the price" |website=eurogamer.net |date=8 August 2014 |access-date=2 December 2017 |archive-date=7 September 2015 |archive-url=https://web.archive.org/web/20150907170100/http://www.eurogamer.net/articles/2014-08-08-the-transformation-was-painful-we-paid-the-price |url-status=live }}</ref>
| num_employees = 405
| num_employees_year = 2024
| subsid = List of Crytek subsidiaries
| website = {{URL|https://www.crytek.com/|crytek.com}}
}}

'''Crytek GmbH''' is a German [video game developer](/source/video_game_developer) and [software developer](/source/software_developer) based in [Frankfurt](/source/Frankfurt). Founded by the Yerli brothers in [Coburg](/source/Coburg) in 1999 and moved to Frankfurt in 2006, it operates additional studios in [Kyiv](/source/Kyiv), Ukraine and [Istanbul](/source/Istanbul), Turkey. Crytek is best known for developing [the first entry](/source/Far_Cry_(video_game)) of the ''[Far Cry](/source/Far_Cry)'' series, the ''[Crysis](/source/Crysis)'' series, and the [open world](/source/open_world) nature of its games which showcase the company's [CryEngine](/source/CryEngine).

Crytek's former studios included [Crytek Black Sea](/source/Crytek_Black_Sea) in [Sofia](/source/Sofia), Bulgaria, [Crytek UK](/source/Crytek_UK) in [Nottingham](/source/Nottingham), and [Crytek USA](/source/Crytek_USA) in [Austin, Texas](/source/Austin%2C_Texas).<ref>{{cite web |title=Crytek closes five studios after rough year |date=20 December 2016 |url=http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221000445/http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |url-status=live }}</ref> As of August 2024, Crytek is the largest game developer in Germany with 405 employees.<ref name="GamesWirtschaft: Die größten">{{cite web |url=https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |title=Die größten Games-Studios in Deutschland 2024 |language=de |trans-title=The largest game studios in Germany in 2024 |first=Petra |last=Fröhlich |date=15 August 2024 |website=GamesWirtschaft |access-date=15 August 2024 |archive-date=15 August 2024 |archive-url=https://web.archive.org/web/20240815103001/https://www.gameswirtschaft.de/wirtschaft/groesste-games-studios-deutschland-2024-150824/ |url-status=live}}</ref>

== History ==
thumb|Crytek's previous logo, used until 2018

=== 1999–2004: CryEngine and ''Far Cry'' ===
thumb|The E3 2000 Crytek demo disk
Crytek was founded by the [Turkish-German](/source/Turks_in_Germany) brothers [Cevat](/source/Cevat_Yerli), Avni and Faruk Yerli in September 1999 in [Coburg](/source/Coburg), Germany.<ref name="x-isle">{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |work=[Polygon](/source/Polygon_(website)) |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live }}</ref> One of its first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased its game engine technology that offered larger viewing distances than other game engines could at that time. They met with [Nvidia](/source/Nvidia) during the 1999 [Electronic Entertainment Expo](/source/Electronic_Entertainment_Expo) (E3) where its [tech demo](/source/tech_demo) caught the attention of Nvidia and various media groups. Crytek later signed on with Nvidia to distribute ''X-Isle'' as benchmarking software for Nvidia cards.<ref name="x-isle"/>

Crytek's first major game project was ''Engalus'', a [first-person shooter](/source/first-person_shooter) with a [cyberpunk](/source/cyberpunk) theme and [role-playing](/source/Role-playing_video_game) elements, which was first privately shown at E3 2000. The project first attracted publicity for the company at the 2000 [ECTS](/source/European_Computer_Trade_Show) with their tech demo at the Nvidia booth, but was subsequently cancelled.<ref name="engalus">{{Cite web |url=https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |title=Crytek's canceled FPS was a cyberpunk adventure of 'Half-Life meets Metal Gear Solid' |last=Corriea |first=Alexa Ray |date=7 February 2013 |website=[Polygon](/source/Polygon_(website)) |access-date=17 May 2017 |archive-date=24 December 2018 |archive-url=https://web.archive.org/web/20181224065508/https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |url-status=live }}</ref> Crytek was approached by [Ubisoft](/source/Ubisoft) to develop ''X-Isle'' into a full [AAA](/source/AAA_(video_gaming)) game. This evolved into ''[Far Cry](/source/Far_Cry_(video_game))'', which was released in March 2004. Concurrently, Crytek announced its licensable game engine, [CryEngine](/source/CryEngine), that was used for ''X-Isle'' and ''Far Cry''.<ref name="x-isle" />

In February 2004, German police carried out a morning raid on Crytek offices, acting on an ex-intern's claim that Crytek was using software illegally. The police investigated for software copies greater than licences purchased, but no charges were pressed.<ref name="Crytek Raided">{{cite web|url=http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|title=Crytek Raided|date=5 February 2004|access-date=27 January 2015|archive-date=18 February 2015|archive-url=https://web.archive.org/web/20150218155101/http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|url-status=live}}</ref> That same month, Crytek and [Electronic Arts](/source/Electronic_Arts) (EA) announced a strategic partnership to develop a new gaming franchise based on the CryEngine, which would eventually be the ''[Crysis](/source/Crysis)'' series. Crytek chose this path to highlight that the CryEngine was not limited to just what ''Far Cry'' had shown.<ref name="x-isle" /> Due to this partnership, Ubisoft acquired the full rights to the ''Far Cry'' franchise by 2006 as well as a perpetual licence to the first CryEngine, which they have since adapted into their own [Dunia](/source/Ubisoft) Engine.<ref>{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |work=[IGN](/source/IGN) |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live }}</ref> In December 2004, Crytek and [ATI](/source/ATI_Technologies) created a special cinematic [machinima](/source/machinima)<ref name="Crytek and ATI Demo">{{cite web |url=http://ati.amd.com/gitg/promotions/crytek/index.html |title=Crytek and ATI Demo |url-status=dead |archive-url=https://web.archive.org/web/20071104120026/http://ati.amd.com/gitg/promotions/crytek/index.html |archive-date=4 November 2007 }}</ref> to demonstrate the future of PC gaming.

=== 2004–2014: Company expansion, CryEngine 2 and 3, and later games ===
In January 2006, Crytek announced the development of ''[Crysis](/source/Crysis_(video_game))'', promising that it would be an original first-person shooter with a new kind of gameplay challenge requiring "adaptive tactics".<ref name="Crysis Announced">{{cite web |url=http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-url=https://web.archive.org/web/20060406174905/http://www.crytek.com/news/story.php?id=9&p=0&n=pr&t=1 |archive-date=6 April 2006 |title=Crysis Announced}}</ref> The game later won several Best PC Game awards from [E3](/source/E3_(Electronic_Entertainment_Expo)) and [Games Convention](/source/Games_Convention). In April 2006, Crytek moved to new offices in Frankfurt. The first public demonstration of Crytek's CryEngine 2 was in January 2007, one year after ''Crysis'' was announced. It has been licensed by many companies such as [Avatar Reality](/source/Avatar_Reality), [WeMade Entertainment](/source/WeMade_Entertainment), [Entropia Universe](/source/Entropia_Universe), XLGames, Reloaded Studios.

On 11 May 2006, Crytek announced that its satellite studio in [Kyiv](/source/Kyiv), Ukraine, had been upgraded to a full development studio, giving the company its second development studio. About a week after the upgrade of the Kyiv studio, Crytek announced a new studio in [Budapest](/source/Budapest), Hungary.

''Crysis'' was released in November 2007. In September 2008, an expansion to ''Crysis'' entitled ''[Crysis Warhead](/source/Crysis_Warhead)'' was released as a PC-exclusive game. In October 2011, ''[Crysis](/source/Crysis_(video_game))'' was released on PS3 and Xbox 360, allowing play of the original game via [Xbox Live](/source/Xbox_Live) and the [PlayStation Network](/source/PlayStation_Network).

On 14 July 2008, Crytek bought Black Sea Studios and renamed it to [Crytek Black Sea](/source/Crytek_Black_Sea).<ref>{{Cite web|url=http://www.crymod.com/thread.php?threadid=32352|archiveurl=https://web.archive.org/web/20080718183527/http://www.crymod.com/thread.php?threadid=32352|url-status=dead|title=Crymod Modding Portal &#124; Crytek &#124; Crytek acquires Black Sea Studios|archivedate=18 July 2008|website=www.crymod.com}}</ref> On 17 November 2008, Crytek opened an office in South Korea named Crytek, Ltd.<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/55978 |title=Crytek Opens South Korean Office |work=Shacknews |date=18 November 2008 |access-date=25 September 2015 |archive-date=29 May 2009 |archive-url=https://web.archive.org/web/20090529065445/http://www.shacknews.com/onearticle.x/55978 |url-status=live }}</ref> On 3 February 2009, Crytek purchased [Free Radical Design](/source/Free_Radical_Design), a British video game company known for the [''TimeSplitters'' series](/source/TimeSplitters_(series)), and renamed the company to [Crytek UK](/source/Crytek_UK).<ref>{{cite web |url=http://www.shacknews.com/onearticle.x/57079 |title=Crytek Buys TimeSplitters Dev. Free Radical |work=Shacknews |date=4 February 2009 |access-date=25 September 2015 |archive-date=5 February 2009 |archive-url=https://web.archive.org/web/20090205163441/http://www.shacknews.com/onearticle.x/57079 |url-status=live }}</ref>

In March 2009, Crytek announced on the company's website that it would introduce CryEngine 3 at the 2009 [Game Developers Conference](/source/Game_Developers_Conference). This new engine was developed for use on [PlayStation 3](/source/PlayStation_3), [Xbox 360](/source/Xbox_360) and PCs.<ref>{{cite web |title=Crytek Announces CryENGINE 3 |publisher=Crytek |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |date=11 March 2009 |access-date=12 March 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143 |archive-date=23 March 2009}}</ref> In October 2009, CryEngine 3 became available in trade flow for game developers.<ref>{{cite web |title=Crytek CryENGINE 3 trade begins |publisher=Hardwired |url=http://hardwired.hu/index.php#news_23321 |date=14 October 2009 |access-date=14 October 2009 |archive-date=7 August 2014 |archive-url=https://web.archive.org/web/20140807085024/http://hardwired.hu/index.php#news_23321 |url-status=live }}</ref> In March 2010, CryEngine 3 was made compatible with [stereoscopic 3D](/source/stereoscopic_3D) technology.<ref>{{cite web |title=CryTek Adds Stereoscopic 3D To Its Game Engine |publisher=ApertureGames |url=http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |date=14 October 2009 |access-date=3 March 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110707153336/http://aperturegames.com/listnews.php?story=crytek-adds-stereoscopic-3d-to-its-game-engine |archive-date=7 July 2011 }}</ref> Crytek released ''[Crysis 2](/source/Crysis_2)'', a direct sequel to the original game, in March 2011.

At [E3 2011](/source/E3_2011), Crytek exhibited several new projects, including the action game ''[Ryse: Son of Rome](/source/Ryse%3A_Son_of_Rome)''. In September 2011, [THQ](/source/THQ) and Crytek announced a partnership to develop ''[Homefront 2](/source/Homefront_2)''.<ref>{{cite web |url=http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |title=Crytek developing Homefront sequel with THQ |publisher=Joystiq |date=20 September 2011 |access-date=21 September 2011 |author=Kietzmann, Ludwig |archive-date=12 October 2013 |archive-url=https://web.archive.org/web/20131012023111/http://www.joystiq.com/2011/09/20/homefront-2-developed-by-crytek/ |url-status=live }}</ref> After THQ filed for bankruptcy, Crytek acquired the ''Homefront'' franchise from THQ entirely in January 2013.<ref name=ign-thqsales>{{cite web |title=THQ Dissolved, Saints Row, Company of Heroes Devs Acquired |url=http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |website=IGN |date=23 January 2013 |access-date=23 January 2013 |archive-date=25 July 2015 |archive-url=https://web.archive.org/web/20150725141030/http://ca.ign.com/articles/2013/01/23/thq-dissolved-saints-row-company-of-heroes-darksiders-devs-acquired |url-status=live }}</ref> In February 2012, Crytek announced a new cloud based social gaming network called Gface.<ref>{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |publisher=Joystiq |date=5 February 2012 |access-date=5 February 2012 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> The service is designed to help users meet people and play multiplayer video games with friends.<ref name="joystiq-gface">{{cite web |url=http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |title=Gface, Crytek-backed streaming game network, goes into beta |last=Fletcher |first=JC |publisher=[Joystiq](/source/Joystiq) |date=5 February 2012 |access-date=16 December 2013 |archive-date=31 January 2015 |archive-url=https://web.archive.org/web/20150131050943/http://www.joystiq.com/2012/02/05/gface-crytek-backed-streaming-game-network-goes-into-beta/ |url-status=live }}</ref> Crytek began researching a cloud gaming system in 2005 for ''Crysis'', but paused development in 2007.<ref>{{cite web |url=http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |title=Crytek was way ahead of OnLive |author=Sandberg, Adam |date=2 April 2009 |publisher=That VideoGame Blog |access-date=16 December 2013 |archive-date=5 June 2015 |archive-url=https://web.archive.org/web/20150605012739/http://www.thatvideogameblog.com/2009/04/02/crytek-was-way-ahead-of-onlive/ |url-status=live }}</ref><ref>{{cite web |url=http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |title=Crytek Attempted Cloud Gaming Way Before OnLive |author=Dobra, Andrei |date=27 April 2009 |publisher=[Softpedia](/source/Softpedia) |access-date=16 December 2013 |archive-date=8 December 2015 |archive-url=https://web.archive.org/web/20151208235516/http://news.softpedia.com/news/Crytek-Attempted-Cloud-Gaming-Way-Before-OnLive-110232.shtml |url-status=live }}</ref>

In April 2012, Crytek released the CryEngine 3.4 SDK which brought full DirectX 11 support to the CryEngine SDK.<ref>{{cite web |url=http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |title=CryEngine 3.4 SDK, Crytek today announced the arrival of a feature-filled update to its award-winning game development solution, CryENGINE 3. |publisher=Crytek |date=13 April 2012 |access-date=17 April 2012 |archive-date=20 April 2012 |archive-url=https://web.archive.org/web/20120420041707/http://www.crytek.com/news/free-cryengine-3-sdk-34-available-83f5fe2d8779a3a429944ed17b55db42 |url-status=live }}</ref> Crytek released ''Crysis 3'' in February 2013<ref name="February2013">{{cite web |url=http://pc.gamespy.com/pc/crysis-3/1226870p1.html |title=Crysis 3 Release Date Announced |publisher=[GameSpy](/source/GameSpy) |access-date=3 November 2014 |archive-date=29 January 2013 |archive-url=https://web.archive.org/web/20130129122635/http://pc.gamespy.com/pc/crysis-3/1226870p1.html |url-status=dead }}</ref> and ''Ryse: Son of Rome'' in November 2013 as an [Xbox One](/source/Xbox_One) launch title.<ref name="November2013">{{cite web |url=http://news.xbox.com/2013/09/xbox-one-launch |title=Xbox One to Launch on 22 November 2013 in 13 Markets |date=22 November 2013 |publisher=[Xbox](/source/Xbox) |access-date=27 January 2015 |archive-date=1 February 2015 |archive-url=https://web.archive.org/web/20150201143738/http://news.xbox.com/2013/09/xbox-one-launch |url-status=live }}</ref> The PC version of ''Ryse'' was released in October 2014.<ref name="Ryse_PC_Release">{{cite magazine |url=http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |title=Ryse PC release date and system requirements revealed |magazine=[PC Gamer](/source/PC_Gamer) |access-date=3 November 2014 |archive-date=3 November 2014 |archive-url=https://web.archive.org/web/20141103221205/http://www.pcgamer.com/ryse-pc-release-date-and-system-requirements-revealed/ |url-status=live }}</ref>

On 17 January 2013, Crytek officially opened an office in Istanbul, Turkey.<ref>{{cite web |url=http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |title=Crytek |archive-url=https://web.archive.org/web/20150926040209/http://www.crytek.com/news/crytek-continues-to-expand-with-the-arrival-of-crytek-istanbul |archive-date=26 September 2015 |url-status=dead |access-date=25 September 2015 }}</ref> On 28 January 2013, Crytek opened a new studio, [Crytek USA](/source/Crytek_USA), in Austin, Texas, consisting primarily of former [Vigil Games](/source/Vigil_Games) employees.<ref name="vb-crytekusa">{{cite news |url=https://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |title=How Crytek hired the ex-Vigil team (and formed a new studio) based on one meeting |work=VentureBeat |access-date=3 April 2013 |archive-date=7 March 2013 |archive-url=https://web.archive.org/web/20130307213707/http://venturebeat.com/2013/02/04/how-crytek-ceo-cevat-yerli-decided-to-hire-the-ex-vigil-team-based-on-a-single-meeting/ |url-status=live }}</ref>

=== Since 2014: Restructuring, new leadership, CryEngine V, and latest games ===
In June 2014, reports surfaced that Crytek had missed wage payments and withheld bonuses for Crytek UK and Crytek USA employees, and the company responded that it was in a "transitional phase" as it secured capital for future projects, with a particular emphasis on online gaming. In July 2014, Crytek announced a strategic deal where the rights to ''Homefront'' including ''[Homefront: The Revolution](/source/Homefront%3A_The_Revolution)'' and the Crytek UK staff were transferred to [Koch Media](/source/Koch_Media). The team continued its work on the game as the new Deep Silver Dambuster Studios. Crytek USA was restructured to remain an engine support team while development of ''[Hunt: Horrors of the Gilded Age](/source/Hunt%3A_Horrors_of_the_Gilded_Age)'' was transferred to Crytek.

Crytek announced the next iteration of the engine branded CRYENGINE V on 22 March 2016.<ref>{{Cite web|url=https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|title=Crytek's Video Game Engine is Now Free|date=15 March 2016 |access-date=18 June 2021|archive-date=24 June 2021|archive-url=https://web.archive.org/web/20210624200935/https://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|url-status=live}}</ref>

On 20 December 2016, Crytek announced that its studios in Hungary, Bulgaria, South Korea, Turkey and China would be shut down.<ref>{{cite web |date=20 December 2016 |title=Crytek closes five studios after rough year |url=http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |url-status=live |archive-url=https://web.archive.org/web/20161221000445/http://kotaku.com/crytek-closes-five-studios-after-rough-year-1790315044 |archive-date=21 December 2016 |access-date=20 December 2016}}</ref><ref name="auto">{{cite web |url=http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |title=Crytek Outlines Future Plans and Focuses on Return to Core Competencies |date=15 June 2015 |access-date=20 December 2016 |archive-date=21 December 2016 |archive-url=https://web.archive.org/web/20161221091327/http://www.crytek.com/news/crytek-outlines-future-plans-and-focuses-on-return-to-core-competencies |url-status=live }}</ref> However, Crytek sold Crytek Black Sea to [Sega](/source/Sega) and [The Creative Assembly](/source/The_Creative_Assembly) in March 2017 and stated to retained offices in Istanbul to operate [Warface](/source/Warface) in Turkey in 2018.<ref>{{cite web|title=Crytek sells Black Sea studio in Bulgaria to Sega and The Creative Assembly|date=7 March 2017|url=https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|access-date=30 August 2017|archive-date=25 October 2017|archive-url=https://web.archive.org/web/20171025035258/https://venturebeat.com/2017/03/07/crytek-sells-black-sea-studio-in-bulgaria-to-sega-and-the-creative-assembly/|url-status=live}}</ref><ref>{{Cite web |last=Willis |first=Jennifer |date=2018-02-28 |title=Crytek Announces New Leadership Appointment |url=https://press.crytek.com/crytek-announces-new-leadership-appointment |access-date=2026-02-12 |website=Crytek |language=en}}</ref> In December 2017, Crytek announced a partnership with new [cryptocurrency](/source/cryptocurrency) CryCash for use in rewarding gamers and [esports betting](/source/esports_betting); an [initial coin offering](/source/initial_coin_offering) was planned that month.<ref>{{Cite web |last=Takahashi |first=Dean |date=2017-12-07 |title=Crycash teams up with Crytek to create cryptocurrency for gamers |url=https://gamesbeat.com/crycash-teams-up-with-crytek-to-create-cryptocurrency-for-gamers/ |access-date=2026-02-14 |website=[VentureBeat](/source/VentureBeat) |language=en-US}}</ref> On 28 February 2018, Crytek announced that Cevat Yerli was stepping down as [chief executive officer](/source/chief_executive_officer) (CEO) of Crytek, with his brothers, Avni and Faruk Yerli, taking over the company's leadership as joint CEOs. Cevat continues to support the company as an advisor and major shareholder.<ref>{{cite web |url=https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |title=The CEO of Crytek has stepped down |website=[Polygon](/source/Polygon_(website)) |date=28 February 2018 |access-date=28 February 2018 |archive-date=28 February 2018 |archive-url=https://web.archive.org/web/20180228211401/https://www.polygon.com/2018/2/28/17062472/crytek-cevat-yerli-steps-down-new-leadership-ceo |url-status=live }}</ref>

Crytek released ''[Hunt: Showdown](/source/Hunt%3A_Showdown)'' (utilising the fifth generation of the [CryEngine](/source/CryEngine)) in 2019–20. The company has also worked on three [virtual reality](/source/virtual_reality) projects, namely ''[The Climb](/source/The_Climb_(video_game))'' for the [Oculus Rift](/source/Oculus_Rift), ''[The Climb 2](/source/The_Climb_2)'' for the [Oculus Rift](/source/Oculus_Rift) and Oculus Quest 2, and ''[Robinson: The Journey](/source/Robinson%3A_The_Journey)'' for the [PlayStation VR](/source/PlayStation_VR), [Oculus Rift](/source/Oculus_Rift) and [SteamVR](/source/SteamVR). ''[Arena of Fate](/source/Arena_of_Fate)'' was cancelled after Crytek's restructuring which saw the game's developer Crytek Black Sea sold.<ref name="auto"/> In February 2019, ''Warface''<nowiki/>'s development team split from Crytek Kiev and formed Blackwood Games to continue working on the game.<ref>{{Cite news |title=Warface dev team leaves Crytek to form Blackwood Games |url=https://www.gamedeveloper.com/business/-i-warface-i-dev-team-leaves-crytek-to-form-blackwood-games |archive-url=http://web.archive.org/web/20240222113405/https://www.gamedeveloper.com/business/-i-warface-i-dev-team-leaves-crytek-to-form-blackwood-games |archive-date=2024-02-22 |access-date=2026-02-12 |language=en}}</ref>

In July 2021, German tabloid BILD reported that the Chinese Internet company [Tencent](/source/Tencent) was attempting to buy Crytek for over €300 million via a European subsidiary.<ref>{{Cite web|url = https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|title = China-Konzern will deutsche Gaming-Firma kaufen: Wegen Kriegs-Simulationssoftware?|date = 13 July 2021|access-date = 15 July 2021|archive-date = 15 July 2021|archive-url = https://web.archive.org/web/20210715055221/https://www.bild.de/politik/ausland/politik-ausland/china-konzern-will-deutsche-gaming-firma-kaufen-wegen-kriegs-simulationssoftware-77067376.bild.html|url-status = live}}</ref>

In 2021, the Creative Services team responsible for creating trailers won a Gold MUSE Award for The Dark Sight Trailer that promoted [Hunt: Showdown](/source/Hunt%3A_Showdown).<ref>{{Cite web|title=HUNT: Showdown, Dark Sight Trailer|url=https://museaward.com/winner-info.php?id=220469|access-date=6 December 2021|website=museaward.com}}</ref>

On 26 January 2022 Crytek announced the fourth entry of the Crysis franchise,<ref>{{cite web |url=https://www.crysis.com/blog/new-crysis-game-confirmed |title=Next Crysis game.... CONFIRMED! |first=Avni |last=Yerli |date=26 January 2022 |website=Crysis.com |access-date=26 January 2022 |url-status=live |archive-url=https://archive.today/20220126143733/https://www.crysis.com/blog/new-crysis-game-confirmed |archive-date=26 January 2022}}</ref> but the game was put on hold in 2025 followed by another [round of layoffs](/source/2023%E2%80%932024_video_game_industry_layoffs).<ref>{{Cite web|url=https://www.gamesmarket.global/business/layoffs-top-german-games-studio-crytek-lays-off-15prozent-of-its-workforce-ed446c297f64c62a54fe3709d24c0689|title=Top German Games Studio Crytek Lays Off 15% of Its Workforce|first=Stephan Steininger|last=GamesMarkt|website=www.gamesmarket.global}}</ref>

== Subsidiaries ==
* Crytek Kiev in [Kyiv](/source/Kyiv), Ukraine — founded in 2006.<ref name=":0">{{Cite web |title=Media galleries |url=https://press.crytek.com/media |access-date=2026-02-12 |website=Crytek |language=en |quote="With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey) [...]"}}</ref>
* Crytek Istanbul in [Istanbul](/source/Istanbul), Turkey — founded in 2012.<ref name=":0" />

=== Former ===
* [Crytek Black Sea](/source/Crytek_Black_Sea) in [Sofia](/source/Sofia), Bulgaria — founded in 2001 as Black Sea Studios; acquired and renamed in 2008; sold to [Sega](/source/Sega) in 2017.
* Crytek Budapest in [Budapest](/source/Budapest), Hungary — founded in 2007, closed in 2016.
* Crytek Seoul in [Seoul](/source/Seoul), South Korea — founded in 2008, closed in 2016.
* Crytek Shanghai in [Shanghai](/source/Shanghai), China — founded in 2012, closed in 2016.
* [Crytek UK](/source/Crytek_UK) in [Nottingham](/source/Nottingham), England — founded in 1999 as Free Radical Design; acquired and renamed in 2009; sold to [Deep Silver](/source/Deep_Silver) in 2014.
* [Crytek USA](/source/Crytek_USA) in [Austin, Texas](/source/Austin%2C_Texas), U.S. — founded in 2013, closed in 2014.

== Games developed ==
{| class="wikitable sortable mw-collapsible"
! Year
! Title
! Publisher(s)
! Platform(s)
! Studio(s)
|-
| 2004
| ''[Far Cry](/source/Far_Cry_(video_game))''
| [Ubisoft](/source/Ubisoft)
| [Microsoft Windows](/source/Microsoft_Windows)
| rowspan="2" | Crytek
|-
| 2007
| ''[Crysis](/source/Crysis_(video_game))''
| rowspan="3" | [Electronic Arts](/source/Electronic_Arts)
| Microsoft Windows, [PlayStation 3](/source/PlayStation_3), [Xbox 360](/source/Xbox_360)
|-
| 2008
| ''[Crysis Warhead](/source/Crysis_Warhead)''
| Microsoft Windows
| Crytek Budapest
|-
| 2011
| ''[Crysis 2](/source/Crysis_2)''
| Microsoft Windows, PlayStation 3, Xbox 360
| Crytek, [Crytek UK](/source/Crytek_UK)
|-
| 2012
| ''[Fibble: Flick 'n' Roll](/source/Fibble)''
| Crytek
|[Android](/source/Android_(operating_system)), [iOS](/source/iOS)
| Crytek Budapest
|-
| rowspan="3" | 2013
| ''[Crysis 3](/source/Crysis_3)''
| Electronic Arts
| Microsoft Windows, PlayStation 3, Xbox 360
| Crytek, Crytek UK
|-
| ''[Warface](/source/Warface)''
| rowspan="2" | [Microsoft Studios](/source/Microsoft_Studios), Crytek
| Microsoft Windows, [PlayStation 4](/source/PlayStation_4), Xbox 360, [Xbox One](/source/Xbox_One), [Nintendo Switch](/source/Nintendo_Switch)
| Crytek Kiev
|-
| ''[Ryse: Son of Rome](/source/Ryse%3A_Son_of_Rome)''
| Microsoft Windows, Xbox One
| Crytek
|-
| 2014
| ''The Collectables''
| [DeNA](/source/DeNA)
| iOS
| Crytek Budapest
|-
| rowspan="2" | 2016
| ''[The Climb](/source/The_Climb_(video_game))''
| rowspan="8" | Crytek
| Microsoft Windows, [Oculus Quest](/source/Oculus_Quest) (2019)
| rowspan="8" | Crytek
|-
| ''[Robinson: The Journey](/source/Robinson%3A_The_Journey)''
| Microsoft Windows, PlayStation 4
|-
| 2019
| ''[Hunt: Showdown](/source/Hunt%3A_Showdown)''
| Microsoft Windows, PlayStation 4, Xbox One
|-
| rowspan="2" | 2020
| ''[Crysis Remastered](/source/Crysis_Remastered)''
| Microsoft Windows, [Nintendo Switch](/source/Nintendo_Switch), PlayStation 4, Xbox One
|-
| ''[The Climb 2](/source/The_Climb_2)''
| Oculus Quest, [Oculus Quest 2](/source/Oculus_Quest_2)
|-
| rowspan="2" | 2021
| ''[Crysis 2 Remastered](/source/Crysis_2_Remastered)''
| rowspan="2" | Microsoft Windows, [Nintendo Switch](/source/Nintendo_Switch), PlayStation 4, Xbox One
|-
| ''[Crysis 3 Remastered](/source/Crysis_3_Remastered)''
|-
| {{DTBA}}
| ''[Crysis 4](/source/Crysis_4)''
| {{N/A}}
|}

=== Cancelled games ===
* ''Engalus''<ref name="engalus" />
* ''[Arena of Fate](/source/Arena_of_Fate)''

== References ==
{{Reflist|30em}}

== External links ==
{{Commons category}}
* {{Official website|https://www.crytek.com/}}

{{Crytek}}
{{Authority control}}

Category:Crytek
Category:German companies established in 1999
Category:Companies based in Frankfurt
Category:Video game companies established in 1999
Category:Video game companies of Germany
Category:Video game development companies

---
Adapted from the Wikipedia article [Crytek](https://en.wikipedia.org/wiki/Crytek) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Crytek?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
