# Capcom Vancouver

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**Capcom Game Studio Vancouver, Inc.**[2] (formerly **Blue Castle Games Inc.**), more commonly known as **Capcom Vancouver**, was a Canadian [video game developer](/source/Video_game_developer) owned by [Capcom](/source/Capcom) with minority stake partnership by [Microsoft Studios](/source/Microsoft_Studios).[3] As Blue Castle Games, the company was the creator of several successful [baseball](/source/Baseball) [sports video games](/source/Sports_video_game), including *[The Bigs](/source/The_Bigs)*, *[MLB Front Office Manager](/source/MLB_Front_Office_Manager)* and *[The Bigs 2](/source/The_Bigs_2)*. They have also developed the *[Dead Rising](/source/Dead_Rising_(series))* series.[4][5][6] Blue Castle Games was acquired by Capcom after the release of *[Dead Rising 2](/source/Dead_Rising_2)*, and renamed Capcom Vancouver, where they continued to work on the *Dead Rising* series.[7][8] Capcom announced the closure of the studio in September 2018, cancelling *Dead Rising 5* and moving other development to their Japan-based studios.

## History

The company was formed on July 4, 2004 in [Burnaby](/source/Burnaby), [British Columbia](/source/British_Columbia), [Canada](/source/Canada) by three core founders with thirty five years of combined video game experience. Starting with only twelve staff and one game (*[The Bigs](/source/The_Bigs)*[9]), the company grew to 200 people with 3 shipped titles.[1] In February 2008, Blue Castle Games won the award for Best New Video Game Company at the 2008 Elan Awards for *[The Bigs](/source/The_Bigs)*, in a tie with another local Vancouver company.[10] A wide number of developers in Capcom Vancouver were formerly of [EA Vancouver](/source/EA_Vancouver), located only a couple blocks away from their studio. [Yoshinori Ono](/source/Yoshinori_Ono_(game_producer)) was the studio director from 2011 to 2014.[11]

In February 2018, Capcom had laid off about 30% of the studio, but had continued to use Capcom Vancouver to support *Puzzle Fighter* on mobile and ongoing work for *Dead Rising* games. On September 18, 2018, Capcom announced the closure of the studio on reviewing the state of development of current projects. While a skeleton crew remained through January 2019 to complete certain projects, remaining development work was either cancelled or transitioned to Capcom's Japan studios.[12] Capcom estimated the cost of the cancelled projects equated to about ¥4.5 billion (approximately US$40 million).[13]

## Games developed

### As Blue Castle Games

Year Game Platform(s) Publisher 2007 The Bigs PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 2K Sports Major League Baseball 2K8 PlayStation 3, Xbox 360 2009 MLB Front Office Manager Microsoft Windows, PlayStation 3, Xbox 360 The Bigs 2 Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360 2010 Dead Rising 2: Case Zero [a] Xbox 360 Capcom Dead Rising 2 [b] Microsoft Windows, PlayStation 3, Xbox 360 Dead Rising 2: Case West [c] Xbox 360

### As Capcom Vancouver

Year Game Platform(s) Publisher 2011 Dead Rising 2: Off the Record [d] Microsoft Windows, PlayStation 3, Xbox 360 Capcom 2013 Dead Rising 3 [e] Microsoft Windows, Xbox One Microsoft Studios/Capcom 2014 Dead Rising Collection Xbox 360 2016 Dead Rising 4 [f] Microsoft Windows, Xbox One 2017 Puzzle Fighter iOS, Android Capcom Dead Rising 4: Frank's Big Package PlayStation 4

### Cancelled games

- *Knights of Aegis* (2017)[14][15]
- *Dead Rising 5* (2018)[16]

## See also

- [Capcom](/source/Capcom)
- [List of Capcom subsidiaries](/source/List_of_Capcom_subsidiaries)

## Notes

1. Additional work, development support, and co-developed by [Capcom](/source/Capcom)

1. Additional work, development support, and co-developed by [Capcom](/source/Capcom)

1. Additional work, development support, and co-developed by [Capcom](/source/Capcom)

1. Additional work, development support, and co-developed by [Capcom](/source/Capcom)

1. Additional work, development support, and co-developed by [Microsoft Studios](/source/Microsoft_Studios)

1. Additional work, development support, and co-developed by [Microsoft Studios](/source/Microsoft_Studios)

## References

1. ["Company Homepage"](https://web.archive.org/web/20120919101331/http://www.capcomvancouver.com/). Capcom Vancouver. Archived from [the original](http://www.capcomvancouver.com/) on 2012-09-19. Retrieved 2012-09-21.

1. ["Capcom Group"](http://www.capcom.co.jp/ir/english/company/address.html). *CAPCOM Investor Relations*. CAPCOM CO., LTD.

1. Jasper, Pieter (June 8, 2020). ["Dead Rising 4 was supposed to be a The Last of Us competitor – the story on Capcom Vancouver unveiled"](https://xboxera.com/2020/06/08/dead-rising-4-was-supposed-to-be-a-the-last-of-us-competitor-the-story-on-capcom-vancouver-unveiled/). *XboxEra*. Retrieved August 4, 2020.

1. Johnny Minkley (2008-11-07). ["Blue Castle making Dead Rising 2"](https://web.archive.org/web/20081216092912/http://www.eurogamer.net/article.php?article_id=285199). Archived from [the original](http://www.eurogamer.net/article.php?article_id=285199) on 2008-12-16. Retrieved 2008-11-07.

1. Brian Crecente (2008-07-09). ["Dead Rising 2: Dead Rising 2 Set in Vegas?"](https://web.archive.org/web/20080710105408/http://kotaku.com/5023576/dead-rising-2-set-in-vegas-). Kotaku. Archived from [the original](http://kotaku.com/5023576/dead-rising-2-set-in-vegas-) on July 10, 2008.

1. ["Blue Castle Games - Games under development"](https://web.archive.org/web/20080909032506/http://www.bluecastlegames.com/#pageId,14). Blue Castle Games. Archived from [the original](http://www.bluecastlegames.com/#pageId,14) on 2008-09-09. Retrieved 2008-09-10.

1. ["Capcom buys Blue Castle Games"](http://www.develop-online.net/news/35862/Capcom-buys-Blue-Castle-Games)

1. ["Capcom Buys Dead Rising 2 Dev Blue Castle Games"](http://www.edge-online.com/news/capcom-buys-dead-rising-2-dev-blue-castle-games)

1. ["2K Sports - The BIGS"](https://web.archive.org/web/20080913033715/http://2ksports.com/games/thebigs/). 2K Sports. Archived from [the original](http://2ksports.com/games/thebigs/) on 2008-09-13. Retrieved 2008-09-10.

1. ["2nd Annual ELANS Winners"](http://www.theelans.com/2009/past-winners/2nd-annual-elans-winners/). ELAN Awards. 2008-02-15.

1. Sarkar, Samit (16 June 2014). ["Street Fighter producer Yoshinori Ono resigns from Capcom Vancouver (update)"](https://www.polygon.com/2014/6/16/5814166/capcom-vancouver-yoshinori-ono-resigns). *[Polygon](/source/Polygon_(website))*. [Vox Media](/source/Vox_Media). Retrieved 14 August 2022.

1. Tolito, Stephan (September 18, 2018). ["Dead Rising Studio Capcom Vancouver Shuts Down"](https://kotaku.com/dead-rising-studio-capcom-vancouver-shuts-down-1829143863). *[Kotaku](/source/Kotaku)*. Retrieved September 18, 2018.

1. Arif, Shabana (September 18, 2018). ["Capcom Expects To Lose $40 Million After Cancelling Dead Rising Studio's Games"](https://www.ign.com/articles/2018/09/18/capcom-expects-to-lose-40-million-after-cancelling-dead-rising-studios-games). *[IGN](/source/IGN)*. Retrieved September 18, 2018.

1. ["Capcom Vancouver Cancelled Games"](https://www.siliconera.com/capcom-vancouver-canceled-games-dino-crisis/). *Siliconera*. 2020-06-07. Retrieved 2020-08-18.

1. ["Knights of Aegis, Broken Horizon and Lost Star, cancelled Capcom Vancouver's games"](https://www.gamesfreezone.net/knights-of-aegis-broken-horizon-and-lost-star-the-new-capcom/). *GamesFreezone*. 2017-02-10. Retrieved 2020-08-18.

1. ["Dead Rising 5 Development Detailed by Game History Secrets"](https://www.siliconera.com/dead-rising-5-development/). *Siliconera*. 2020-06-07. Retrieved 2020-08-04.

## External links

- [Official website](http://www.capcomvancouver.com)

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Adapted from the Wikipedia article [Capcom Vancouver](https://en.wikipedia.org/wiki/Capcom_Vancouver) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Capcom_Vancouver?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
