# Bad End Theater

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2021 video game

2021 video game

Bad End Theater Cover art with the main characters (from left to right): the Hero, the Maiden, the Underling, and the Overlord. The mask belongs to the theater's playwright, Tragedy. Developer NomnomNami Publishers NomnomNami (Windows) Serenity Forge (Console) Engine Ren'Py[1] Platforms Windows macOS Linux PlayStation 4 PlayStation 5 Xbox One Xbox SeriesX/S Nintendo Switch Android Release 26 October 2021 macOS, Linux, Windows WW: 26 October 2021 Nintendo Switch, Xbox One, PlayStation 4, PlayStation 5 WW: 10 July 2025 Android WW: 6 February 2022 Genre Visual novel Mode Single-player

***Bad End Theater*** (stylized in all caps) is a 2021 [visual novel](/source/Visual_novel) [video game](/source/Video_game) developed by [indie](/source/Independent_video_game) developer NomnomNami and published by NomnomNami and [Serenity Forge](/source/Serenity_Forge). Set in the titular [theater](/source/Theater), the player controls the actions of the main cast to explore different bad endings from the perspectives of each character. It was released for [Windows](/source/Windows) on 26 October 2021 via [Steam](/source/Steam_(service)). It was released for consoles on 10 July 2025. *Bad End Theater* has received generally positive reviews, with reviewers praising the characters, gameplay, and story.

## Gameplay

The four main characters are the Hero, the Maiden, the Underling, and the Overlord. The player can select one character and assign personality traits to the other three. These personality traits determine the choices the characters will make as the player controls their chosen character.[2] The game has 41 bad endings[3] from the different perspectives of each character, which can be unlocked through the choices of the player.[4] Each ending functions as a clue to progress in other paths, and the unlocked paths can be seen in a [decision tree](/source/Decision_tree).[5] The game is narrated in the [second person](/source/Narration#Second-person).

The character selection screen with all of the character traits, endings, and letters unlocked. The selected set of traits leads to the "True" bad ending.

The tree diagram of the endings from the Maiden's perspective. If the player assigns the trait "hungry" to the Underling, the Maiden encounters her quickest bad ending: being promptly eaten by the Underling.

## Plot

A confrontation between the Hero, the Overlord, and the Maiden, from the Hero's perspective (noted by the orange color). The player must choose how to proceed.

The characters act in a world of humans and [demons](/source/Demon), with a human [village](/source/Village) lying close by to a demons' [castle](/source/Castle). On most paths, the human Maiden ends up one way or the other in the castle where the demons live. The human Hero hears of this and goes to the castle in the Maiden's rescue. Along the way the Maiden and the Hero may interact with the demon Underling. The demon Overlord, ruler of the demons, and the Maiden bond in the latter's captivity. The player's choices determine the details and ultimate ending of the short story. As more storylines are discovered, mysterious letters are unlocked hinting at the nature of the theater's [playwright](/source/Playwright).

Once all 41 bad endings have been discovered by the player, among them a climatic "true" bad ending featuring the main cast dying together, a new path outside the theater's story is unlocked. The player and the characters confront the theater's masked playwright, Tragedy. After a battle, it is revealed the player is Comedy, who had been looking for her lost lover Tragedy. Long before the theater's story began, Comedy and Tragedy had been separated due to their families' disapproval of their relationship. Tragedy later opened the Bad End Theater, witnessing many patrons come but none of them experiencing every story. It's only Comedy that explores it all and fights for a good ending for the characters. The in-story relationship between the Overlord and the Maiden is thus revealed to be a [metaphor](/source/Metaphor) for Comedy's and Tragedy's relationship. The game ends with the reunion of Comedy and Tragedy, the good ending.[5]

Each character has a [pastel color](/source/Pastel_color), set of musical themes, and role associated to them.[6] The Hero has an orange color and generally acts like an archetypical [hero](/source/Hero), being a young slayer of demons who attempts to protect the Maiden. The Maiden has a purple color and is expected by other humans to act like a [damsel in distress](/source/Damsel_in_distress), to be captured by the demon Overlord. The Underling has a cyan color and is an untrustworthy servant of the Overlord. The Overlord has a pink color and rules the demons.[3] The game has a retro [chiptune](/source/Chiptune) soundtrack and expressive [pixel art](/source/Pixel_art). These elements contrast with the dark storylines of the theater.[6]

The game's [themes](/source/Theme_(narrative)) include [prejudice](/source/Prejudice), [loyalty](/source/Loyalty), [free will](/source/Free_will), [morality](/source/Morality), [fate](/source/Fate), and the idea that truth depends on perspective.[6]

## Development

Concept art of the main cast

*Bad End Theater* was developed by indie game developer NomnomNami and is her first commercial game.[3] Prior to its release the developer had made visual novels for years. She was drawn to create a visual novel where the player's choices as one character influenced how the story unfolded for others, and mentioned that the only other game with a similar mechanic she had played was *[Disgaea Infinite](/source/Disgaea_Infinite)*. NomnomNami wished for players to be motivated to explore all the paths they could, thinking the player would wonder if they could reach a good ending.[1]

Discussing the [cute](/source/Cute) visual style of the game, NomnomNami explained she wished to cause all the emotions of a tragic death without having to show gruesome details, instead opting for stylized drawings.[1] She originally wanted to make a game about [empathy](/source/Empathy) but eventually that gave way to other themes like [love](/source/Love).[1]

The cast was originally designed in May 2015, and their characteristic color palettes were decided in 2017. The Underling and Overlord ultimately had their designs simplified, and the Hero went through many iterations.[3]

The game uses the visual novel engine [Ren'Py](/source/Ren'Py). In order to make the game more playable, NomnomNami designed the character trait toggles and timeline. She intended to find a balance between providing all the answers to the player and allowing them to explore by themselves.[1]

## Reception

Reviewers have praised *Bad End Theater'*s characters, gameplay, and story.[6][2] The game was highlighted as a spotlighted [indie game](/source/Indie_game) by [Xbox](/source/Xbox) for July 2025.[7] Writing for *[TheGamer](/source/TheGamer)*, Vanessa Esguerra described it as one of the best non-[anime](/source/Anime) style visual novels.[8]

## References

1. ^ [***a***](#cite_ref-GDInterview_1-0) [***b***](#cite_ref-GDInterview_1-1) [***c***](#cite_ref-GDInterview_1-2) [***d***](#cite_ref-GDInterview_1-3) [***e***](#cite_ref-GDInterview_1-4) Couture, Joel. ["The cascading consequences of Bad End Theater's parallel narratives"](https://www.gamedeveloper.com/design/the-cascading-consequences-of-bad-end-theaters-parallel-narratives). *[Game Developer](/source/Game_Developer_(website))*. [Archived](https://web.archive.org/web/20211203151114/https://www.gamedeveloper.com/design/the-cascading-consequences-of-bad-end-theaters-parallel-narratives) from the original on 3 December 2021. Retrieved 2 August 2025.

1. ^ [***a***](#cite_ref-TrueAchievements_2-0) [***b***](#cite_ref-TrueAchievements_2-1) Brady, Lee (19 June 2025). ["Bad End Theater promises a fast completion on Xbox next month"](https://www.trueachievements.com/news/bad-end-theater-xbox-achievements). *[TrueAchievements](/source/TrueAchievements)*. [Archived](https://web.archive.org/web/20250630103730/https://www.trueachievements.com/news/bad-end-theater-xbox-achievements) from the original on 30 June 2025. Retrieved 4 August 2025.

1. ^ [***a***](#cite_ref-ArtCollection_3-0) [***b***](#cite_ref-ArtCollection_3-1) [***c***](#cite_ref-ArtCollection_3-2) [***d***](#cite_ref-ArtCollection_3-3) NomnomNami (2 February 2022). ["BAD END THEATER art collection"](https://nomnomnami.com/downloads/art-collections/BAD-END-THEATER-art-collection.pdf) (PDF). [Archived](https://web.archive.org/web/20260115011022/https://nomnomnami.com/downloads/art-collections/BAD-END-THEATER-art-collection.pdf) (PDF) from the original on 15 January 2026. Retrieved 5 March 2026.

1. **[^](#cite_ref-4)** Bolding, Jonathan (30 October 2021). ["This visual novel is also a puzzle about getting the characters out alive"](https://www.pcgamer.com/this-visual-novel-is-also-a-puzzle-about-getting-the-characters-out-alive/). *[PCGamer](/source/PCGamer)*. Retrieved 2 August 2025.

1. ^ [***a***](#cite_ref-WellesleyThesis_5-0) [***b***](#cite_ref-WellesleyThesis_5-1) Arnold, Em. [*Written in the Cards: Queerness, Video Games, and Tarot*](https://repository.wellesley.edu/object/ir1684) (Thesis). Wellesley College. [Archived](https://web.archive.org/web/20240419132842/https://repository.wellesley.edu/object/ir1684) from the original on 19 April 2024. Retrieved 28 August 2025.

1. ^ [***a***](#cite_ref-FinalWeapon_6-0) [***b***](#cite_ref-FinalWeapon_6-1) [***c***](#cite_ref-FinalWeapon_6-2) [***d***](#cite_ref-FinalWeapon_6-3) Hitoshura (16 July 2025). ["Bad End Theater Review – Choices and Their Consequences"](https://finalweapon.net/2025/07/16/bad-end-theater-review/). *Final Weapon*. [Archived](https://web.archive.org/web/20250812083643/https://finalweapon.net/2025/07/16/bad-end-theater-review/) from the original on 12 August 2025. Retrieved 28 August 2025.

1. **[^](#cite_ref-7)** David, Burdette (30 July 2025). ["Here are July's spotlighted indies, direct from ID@Xbox"](https://gamingtrend.com/news/here-are-julys-spotlighted-indies-direct-from-id-xbox/). *GamingTrend*. Retrieved 4 August 2025.

1. **[^](#cite_ref-8)** Esguerra, Vanessa (8 November 2022). ["The Best Visual Novels That Aren't Anime"](https://www.thegamer.com/visual-novels-best-not-anime-style/). *[TheGamer](/source/TheGamer)*. Retrieved 4 August 2025.

## External links

- [Official website](https://badendtheater.com)

- [Developer website](https://nomnomnami.com)

- [*Bad End Theater*](https://vndb.org/v32514) at [The Visual Novel Database](/source/The_Visual_Novel_Database)

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Adapted from the Wikipedia article [Bad End Theater](https://en.wikipedia.org/wiki/Bad_End_Theater) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Bad_End_Theater?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
