# Aurail

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1990 video game

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1990 video game

Aurail Title screen Developer Westone Publisher Sega Composer Shinichi Sakamoto Platform Arcade Release JP: October 1990[1] NA: Late 1990 Genres Shooter game, first-person shooter Modes Single-player, multiplayer Arcade system Sega System 16B

***Aurail*** is a scrolling [shoot 'em up](/source/Shoot_'em_up) [arcade game](/source/Arcade_game) developed by [Westone](/source/Westone_Bit_Entertainment) and released by [Sega](/source/Sega) in 1990. The player pilots a [tank](/source/Tank) [mecha](/source/Mecha) and shoots enemies (it can fire in 8 directions), collects [power-ups](/source/Power-up) to increase shields, operates the remote attack drone, and defeats [bosses](/source/Boss_(video_games)) to advance levels. It features tunnel levels with a [first-person](/source/First_person_(video_games)) view.

In North America, the game was released as an [arcade conversion](/source/Arcade_conversion) kit.[2]

## Gameplay

Gameplay is divided into two types. Some stages let the player take control of the tank from a top-down 3rd-person view. The tank can shoot in 8 directions. Holding down the fire button enables auto-fire, but the tank is not able to move during that time. The tank is destroyed with one hit, but a certain amount of energy can be used to create a shield, which can take one hit. Up to three shields can be stacked. Energy is obtained by collecting power orbs which are left by shot down enemies. Enemies can also leave a green "D"-power up, which summons a [robotic](/source/Robot) orb which will accompany the tank until the next life loss. As long as energy is available, the orb can be ordered to attack a target in range. The other stages are played from a first-person view. The player must fend off several waves of enemies and navigate through destructible mines. In this mode, the tank can also move while auto-firing. Power orbs can again be obtained, but the robotic orb is not present in this mode. The button to make the orb attack is instead used to turn the tank around.

## Relation to *Blood Gear*

Westone's [PC Engine/TurboGrafx-16](/source/TurboGrafx-16) game *Blood Gear* (1994) identifies itself as "Aurail Scenario 2" in the ending credits. The game also contains artifacts and references to Aurail as a lost civilization, but Westone co-founder Ryuichi Nishizawa has stated in an interview, that *Blood Gear* is not a sequel.[3]

## References

1. **[^](#cite_ref-1)** ["Aurail"](https://mediaarts-db.bunka.go.jp/id/M728513). *Media Arts Database*. [Agency for Cultural Affairs](/source/Agency_for_Cultural_Affairs). Retrieved 27 September 2021.

1. **[^](#cite_ref-RePlay_2-0)** ["Snazzy at Sega: simple technology provides hi-tech effets in *Laser Ghost*; *GP Rider* offers built-in head to head player competition"](https://archive.org/details/re-play-volume-16-issue-no.-4-january-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%204%20-%20January%201991/page/102). *RePlay*. Vol. 16, no. 4. January 1991. pp. 102, 104.

1. **[^](#cite_ref-3)** ["Hardcoregaming 101 interview with Ryuu Nishizawa"](http://www.hardcoregaming101.net/aurail/aurail.htm). IGN Entertainment. 2012-12-21.

## External links

- [*Aurail*](https://www.arcade-history.com/?n=aurail&page=detail&id=150) at [Arcade History](https://www.arcade-history.com/index.php?page=news)

- [*Aurail*](http://www.gamefaqs.com/arcade/584030-aurail/data) at [GameFAQs](/source/GameFAQs)

- [*Aurail*](https://www.arcade-museum.com/game_detail.php?game_id=6974) at the [Killer List of Videogames](/source/Killer_List_of_Videogames)

- [*Aurail*](http://www.hardcoregaming101.net/aurail/aurail.htm) at Hardcoregaming101.net

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Adapted from the Wikipedia article [Aurail](https://en.wikipedia.org/wiki/Aurail) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Aurail?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
