# AssaultCube

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2008 video game

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2008 video game

AssaultCube Developer Rabid Viper Productions Engine Cube Engine Platforms Windows, Linux, macOS, Android Release November 21, 2008 Genre First-person shooter

***AssaultCube***, formerly ***ActionCube***, is an open source [first-person shooter](/source/First-person_shooter) [video game](/source/Video_game), based on *[Cube](/source/Cube_(video_game))* and using the Cube Engine. Although the main focus of *AssaultCube* is [multiplayer online gaming](/source/Multiplayer_video_game), a [single-player mode](/source/Single-player_video_game) consists of computer-controlled [bots](/source/Video_game_bot).

*AssaultCube* utilises efficient bandwidth usage, allowing the game to be run with connection speeds as low as [56kbit/s](/source/56K_modem). It can run on older computer hardware as well.[1]

*AssaultCube* is available for [free](/source/Freeware) on [Microsoft Windows](/source/Microsoft_Windows), [Linux](/source/Linux), [macOS](/source/MacOS), [FreeBSD](/source/FreeBSD) and [Android](/source/Android_(operating_system)).[2][3][4] The [game engine](/source/Game_engine) is [free software](/source/Free_software), but parts of the accompanying game media, such as the graphics, are released under non-[free](/source/Free_content) licenses, the [CC BY-NC-SA](/source/CC_BY-NC-SA) [Creative Commons license](/source/Creative_Commons_license),[5] which makes the overall game [freeware](/source/Freeware).

## Gameplay

*AssaultCube* was designed to be more realistic and team-oriented than *Cube* while keeping *Cube*'s distinctive fast-paced gameplay. In comparison to other games, *AssaultCube* is slower-paced than *[Quake](/source/Quake_(video_game))* but faster-paced than *[Counter-Strike](/source/Counter-Strike)*. There are two different teams in *AssaultCube*, called the "Cubers Liberations Army" (CLA) and the "Rabid Viper Special Forces" (RVSF).

*AssaultCube* retains a movement bug from *Cube* that allows players to utilize [straferunning](/source/Straferunning) to move at a faster speed. This was left intentionally unfixed by the developers because it was considered an enjoyable feature of *Cube*, similar to [bunny hopping](/source/Bunny_hopping) in *[Quake](/source/Quake_(video_game))*.

Another feature of the game is the potential for using the recoil of the weapons (which pushes one backwards) to reach and perform moves that were previously impossible. This was also included intentionally, allowing players to achieve faster movement and jump higher. This feature was inherited from *Cube*, though it was absent in the original release of *AssaultCube*.

*AssaultCube'*s weapons are all fictional and fill the basic niches of a modern first-person shooter: the assault rifle, sub-machine gun, sniper rifle, carbine, shotgun, pistol, dual pistols and knife.

Despite its simplistic graphics and gameplay, *AssaultCube* maintained a consistent player base of hundreds of players, with over 60 user-run servers online at any given time around 2009.[6]

*AssaultCube* had several gaming clans, some of which participate in organized tournaments.[7]

*AssaultCube*'s engine is an improved version of *Cube*. These improvements include several features from the *[Cube 2 Engine](/source/Cube_2%3A_Sauerbraten)*, such as more menu features and the possibility to set [variables](/source/Variable_(computer_science)) in scripts with the syntax *variable = value* (the old syntax, *alias variable value*, still works).

### Mapping

*AssaultCube* retains an in-game mapping feature from the original *Cube* game, resulting in a variety of custom maps. The diverse nature of the *Cube* engine's mapping feature allows for creativity and almost endless possibilities for custom maps. Another aspect of *AssaultCube* is the ease at which custom maps can be shared. These created maps can be played online fairly easily if they comply with quality pre-requisites.

### Game modes

*AssaultCube* has over a dozen different gamemodes, such as [deathmatch](/source/Deathmatch_(video_games)), [capture the flag](/source/Capture_the_flag) and variations thereof.

## Development

*AssaultCube* started out as *ActionCube* in July 2004 by a few members of the *Cube* community. The first official release was in November 2006. The plan was to create an entirely new game incorporating *Cube*'s simplicity and movement style in a more realistic environment.[8]

In May 2007, *ActionCube* was renamed to *AssaultCube* due to a request from the developers of *[Action Quake](/source/Action_Quake_2)*.[9][10]

Version 1.0 was released on November 21, 2008. Version 1.2.0.2 was released on November 10, 2013. The game received no updates until version 1.3.0.0, which was released on December 4, 2021.

The latest version is 1.3.0.2, released on April 1, 2022.[11]

## Reception

*AssaultCube*, then under the name *ActionCube*, was named "Free Game of the Month" by the German [video game magazine](/source/Video_game_magazine) *PC Action* in February 2007.[12] *AssaultCube* was downloaded between 2006 and March 2017 alone over [SourceForge](/source/SourceForge) 7,456,000 times.[13]

The game was forked into a version with a built-in gaming portal named *ActionFPS* in 2017. Features include an authentication system and a match client.[14]

## See also

- [Amiga portal](https://en.wikipedia.org/wiki/Portal:Amiga)

- [List of freeware first-person shooters](/source/List_of_freeware_first-person_shooters)

- [List of open source games](/source/List_of_open_source_games)

## References

1. **[^](#cite_ref-1)** ["AssaultCube - Features in a Nutshell"](http://assault.cubers.net/#nutshell). *assault.cubers.net*. [Archived](https://web.archive.org/web/20100623004621/http://www.assault.cubers.net/) from the original on 23 June 2010. Retrieved 2010-06-22.

1. **[^](#cite_ref-2)** ["Assaultcube Platforms"](https://web.archive.org/web/20120423110453/http://assault.cubers.net/download.html). Archived from [the original](http://assault.cubers.net/download.html) on April 23, 2012. Retrieved April 22, 2012.

1. **[^](#cite_ref-3)** ["AssaultCube - First Person Shooter"](https://play.google.com/store/apps/details?id=net.cubers.assaultcube). Retrieved May 23, 2021.

1. **[^](#cite_ref-4)** ["AssaultCube Mobile"](https://github.com/assaultcube/AC/tree/acmobile#assaultcube-mobile). *[GitHub](/source/GitHub)*. Retrieved May 23, 2021.

1. **[^](#cite_ref-contentlicense_5-0)** ["AssaultCube - License"](http://assault.cubers.net/docs/license.html#entirepackage). *assault.cubers.net*. [Archived](https://web.archive.org/web/20101225031357/http://assault.cubers.net/docs/license.html) from the original on 25 December 2010. Retrieved 2011-01-30. *Assault Cube* is Freeware [...] The content, code and images of the AssaultCube website and all documentation are licensed under "Attribution-NonCommercial-ShareAlike 3.0 Unported" Creative Commons.

1. **[^](#cite_ref-6)** ["AssaultCube Master Server"](http://masterserver.cubers.net). *masterserver.cubers.net*. [Archived](https://web.archive.org/web/20090227061435/http://masterserver.cubers.net/) from the original on 27 February 2009. Retrieved 2009-02-24.

1. **[^](#cite_ref-7)** [AssaultCube league and ladder in the ESL](http://www.esl.eu/eu/assaultcube/)

1. **[^](#cite_ref-8)** ["Cube Engine Games"](http://www.cubeengine.com/index.php4). *cubeengine.com*. [Archived](https://web.archive.org/web/20081216014545/http://www.cubeengine.com/index.php4) from the original on 16 December 2008. Retrieved 2008-11-13.

1. **[^](#cite_ref-9)** ["History"](https://web.archive.org/web/20101225034534/http://assault.cubers.net/docs/history.html). *assault.cubers.net*. Archived from [the original](http://assault.cubers.net/docs/history.html) on 2010-12-25. Retrieved 2010-06-22.

1. **[^](#cite_ref-10)** ["AssaultCube 0.93 - MacUpdate"](https://web.archive.org/web/20081202025331/http://www.macupdate.com/info.php/id/25207/assaultcube). *macupdate.com*. Archived from [the original](http://www.macupdate.com/info.php/id/25207/assaultcube) on 2 December 2008. Retrieved 2008-11-13.

1. **[^](#cite_ref-11)** ["AssaultCube - Download it!"](https://assault.cubers.net/download.html). *assault.cubers.net*. Retrieved 2021-12-21.

1. **[^](#cite_ref-12)** Bertits, Andreas (February 2007). ["Gratisspiel des Monats- Umsonst ist hier der Tod"](http://www.pcgamesdatabase.de/pcaction.php?mag=pcaction&vol=02/2007#pcaction) (in German). **2**. PC Action. Retrieved 2009-02-26. {{[cite journal](https://en.wikipedia.org/wiki/Template:Cite_journal)}}: Cite journal requires |journal= ([help](https://en.wikipedia.org/wiki/Help:CS1_errors#missing_periodical)) *Review of AssaultCube (ActionCube) in the magazine, [see cover](http://www.pcgamesdatabase.de/images/bt_cover_vergroessern_white.jpg).*

1. **[^](#cite_ref-13)** [timeline?dates=2004-11-02+to+2017-03-08](https://sourceforge.net/projects/actiongame/files/stats/timeline?dates=2004-11-02+to+2017-03-08) on sourceforge.net/projects/actiongame (2017)

1. **[^](#cite_ref-14)** ["Introduction · ActionFPS Book"](https://docs.actionfps.com/). *docs.actionfps.com*. Retrieved 2022-03-31.

## External links

- [Official website](http://assault.cubers.net/)

- [*AssaultCube*](https://github.com/assaultcube/AC) project page on [GitHub](/source/GitHub)

- [*AssaultCube Mobile*](https://github.com/assaultcube/AC/tree/acmobile#assaultcube-mobile) project page on [GitHub](/source/GitHub)

- [*AssaultCube*](https://sourceforge.net/projects/actiongame/) former project page at [SourceForge.net](/source/SourceForge)

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Adapted from the Wikipedia article [AssaultCube](https://en.wikipedia.org/wiki/AssaultCube) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/AssaultCube?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
