# Acquire

> Mediated Wiki article. Canonical URL: https://mediated.wiki/source/Acquire
> Markdown URL: https://mediated.wiki/source/Acquire.md
> Source: https://en.wikipedia.org/wiki/Acquire
> Source revision: 1342396053
> License: Creative Commons Attribution-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-sa/4.0/)

Business themed board game

For the game developer, see [Acquire (company)](/source/Acquire_(company)). For other uses, see [Acquisition (disambiguation)](/source/Acquisition_(disambiguation)).

Acquire The 1999 Hasbro version of Acquire Designers Sid Sackson Publishers Hasbro Publication 1964; 62 years ago (1964) Players 2–6 Setup time 5 minutes Playing time 90 minutes Chance Tile drawing Skills Tile laying, resource management

***Acquire*** is a [board game](/source/Board_game) published by [3M](/source/3M) in 1964 that involves multi-player [mergers and acquisitions](/source/Mergers_and_acquisitions). It was one of the most popular games in the [3M bookshelf games series](/source/3M_bookshelf_game_series) published in the 1960s, and the only one still published in the United States.

## Description

*Acquire* is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It is played with play money, stock certificates, and tiles representing hotels that are arranged on the board. The components of the game have varied over the years. In particular, the tiles have been made from wood, plastic, and cardboard in various editions of the game.

### Set up

Before play begins, the players must decide whether the numbers of players' shares will be public or private information. Keeping this information private can greatly extend the game since players will be less certain of their status, and therefore less willing to end the game.

Each player receives play cash and a small random set of playing tiles and becomes the founder of a nascent hotel chain by drawing and placing a tile representing a hotel on the board. Tiles are ordered, and correspond to spaces on the board. Position of the starting tiles determines order of play.

### Gameplay

Play consists of placing a tile on the board and optionally buying stock. The placed tile may found a new hotel chain, grow an existing one or merge two or more chains. Chains are sets of edge-wise adjacent tiles. Founders receive a share of stock in new chains. A chain can become "safe", immune to acquisition, by attaining a specified size. Following placement of a tile, the player may then buy a limited number of shares of stock in existing chains. Shares have a market value determined by the size and stature of the hotel chain. At the end of his or her turn, the player receives a new tile to replace the one played.

When mergers occur, the smaller chain becomes defunct, and its tiles are then part of the acquiring chain. The two largest shareholders in the acquired chain receive cash bonuses; players may sell their shares in the defunct chain, trade them in for shares of the acquiring chain, or keep them. Mergers between 3 or more chains are handled in order from larger to smaller.

### Ending the game

A player during their turn may declare the game at an end if the largest chain exceeds a specified size (about 40% of the board), or all chains on the board are too large to be acquired. When the game ends, shareholder bonuses are paid to the two largest shareholders of each chain, and players cash out their shares at market price (shares in any defunct chains are worthless). The player with the most money wins.

## Publication history

When [Sid Sackson](/source/Sid_Sackson) was a child, he played a [Milton Bradley](/source/Milton_Bradley_Company) gambling-themed board game titled *Lotto*. When he became a game designer, Sackson reworked the game into a wargame he called *Lotto War*. In 1962, Sackson and [Alex Randolph](/source/Alex_Randolph) were commissioned by [3M](/source/3M) to start a new games division. When Sackson submitted *Lotto War* to 3M the following year, he retitled the game *Vacation*. 3M suggested changing the name to *Acquire*, and Sackson agreed. The game was test marketed in several U.S. cities in 1963, and production began in 1964 as a part of the 3M Bookshelf games series.[1]

In 1976, the 3M game division was sold to [Avalon Hill](/source/Avalon_Hill) and *Acquire* became part of their bookcase game series. Four years later, Avalon Hill published the computer game *[Computer Acquire](/source/Computer_Acquire)* for the [PET](/source/Commodore_PET), [Apple II](/source/Apple_II), and [TRS-80](/source/TRS-80).[2]

Example of Acquire game play, Wizards of the Coast edition

In 1998, Avalon Hill became part of Hasbro. The new owners reissued a slightly revised version of *Acquire* in 2000, in which the hotel chains were replaced by fictitious corporations, though the actual gameplay was unchanged. Hasbro soon thereafter discontinued it. In the mid-2000s, the game was transferred to a Hasbro subsidiary, [Wizards of the Coast](/source/Wizards_of_the_Coast) (WotC). In 2008, WotC celebrated "*50 years of Avalon Hill Games"* with the release of a new edition of *Acquire*, although the game was not yet 50 years old. In 2016, the game was transferred back to the Hasbro games division and republished in 2016 under the Avalon label, with hotels chains reinstated.

## Reception

In *[The Playboy Winner's Guide to Board Games](/source/The_Playboy_Winner's_Guide_to_Board_Games)*, game designer [Jon Freeman](/source/Jon_Freeman_(game_designer)) compared *Cartel* (*[A Gamut of Games](/source/A_Gamut_of_Games)*) and *Acquire*, noting that both were "better games which focus on the joining of companies into conglomerates." Freeman thought *Acquire* had an edge over *Cartel* "in the quality of its components [...] *Acquire*'s higher price is unquestionably reflected in its packaging and presentation [and deserves] a place in your game library."[3]

*[Games Magazine](/source/Games_(magazine))* included *Acquire* in their "Top 100 Games" in four consecutive years:

- In 1980 the editors praised it as a "classic game of getting in on the ground floor" and "proof that you need money to make money", noting that "a delicate sense of timing is important, but greed and a lust for power also help."[4]

- In 1981, the editors noted that it "combines the flavors of Monopoly and the stock market" and cautioned that "Since the object is to acquire cash, careful timing of investments (and raids on competitors' chains!) is critical to winning".[5]

- In 1982, the editors commented that "Among family games, this is one of the most strategic."[6]

- In 1983, the editors commented "Adding to chains increases their value, but you must anticipate mergers, which occur when someone plays the right connecting tile at the right time."[7]

In the December 1993 edition of *[Dragon](/source/Dragon_(magazine))* (Issue 200), [Allen Varney](/source/Allen_Varney) advised readers to ignore the hotel theme: "Supposedly a game of hotel acquisitions and mergers, this is actually a superb abstract game of strategy and capital." Varney called the game "An early masterpiece from [Sid] Sackson, game historian and one of the great designers of our time."[8]

### Awards

The game was short-listed for the first [Spiel des Jahres](/source/Spiel_des_Jahres) board game awards in 1979.[9]

*[GAMES](/source/GAMES_Magazine)* magazine inducted *Acquire* into their buyers' guide [Hall of Fame](/source/GAMES_100#Hall_of_Fame).[10] The magazine's stated criteria for the Hall of Fame encompasses "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."

*Acquire* was inducted into the [Academy of Adventure Gaming Arts & Design's Hall of Fame](/source/Origins_Awards), along with game designer Sid Sackson, in 2011.[11] It is also one of the [Mind Sports Olympiad](/source/Mind_Sports_Olympiad) games.[12]

## Reviews

- *[Jeux & Stratégie](https://en.wikipedia.org/w/index.php?title=Jeux_et_Strat%C3%A9gie&action=edit&redlink=1) [[fr](https://fr.wikipedia.org/wiki/Jeux_et_Strat%C3%A9gie)]* #1 (as "Trust")[13]

- *[Jeux & Stratégie](https://en.wikipedia.org/w/index.php?title=Jeux_et_Strat%C3%A9gie&action=edit&redlink=1) [[fr](https://fr.wikipedia.org/wiki/Jeux_et_Strat%C3%A9gie)]* #6[14]

- *[Jeux & Stratégie](https://en.wikipedia.org/w/index.php?title=Jeux_et_Strat%C3%A9gie&action=edit&redlink=1) [[fr](https://fr.wikipedia.org/wiki/Jeux_et_Strat%C3%A9gie)]* #51[15]

- *[Games & Puzzles](/source/Games_%26_Puzzles)* #11[16]

- *[Games & Puzzles](/source/Games_%26_Puzzles)* #69[17]

## See also

- [Monopoly](/source/Monopoly_(game))

## References

1. **[^](#cite_ref-HG_1-0)** [Shelley, Bruce C.](/source/Bruce_Shelley) (2007). "Acquire". In [Lowder, James](/source/James_Lowder) (ed.). *[Hobby Games: The 100 Best](/source/Hobby_Games%3A_The_100_Best)*. [Green Ronin Publishing](/source/Green_Ronin_Publishing). pp. 1–4. [ISBN](/source/ISBN_(identifier)) [978-1-932442-96-0](https://en.wikipedia.org/wiki/Special:BookSources/978-1-932442-96-0).

1. **[^](#cite_ref-SG_2-0)** Mishcon, Jon (November 1981). "Capsule Reviews". *[The Space Gamer](/source/The_Space_Gamer)*. No. 45. p. 33.

1. **[^](#cite_ref-3)** [Freeman, Jon](/source/Jon_Freeman_(game_designer)) (1979). *[The Playboy Winner's Guide to Board Games](/source/The_Playboy_Winner's_Guide_to_Board_Games)*. Chicago: Playboy Press. pp. 19–21. [ISBN](/source/ISBN_(identifier)) [0872165620](https://en.wikipedia.org/wiki/Special:BookSources/0872165620).

1. **[^](#cite_ref-4)** "Top 100 Games of 1980". *[Games](/source/Games_(magazine))*. No. 20. November–December 1980. p. 44.

1. **[^](#cite_ref-5)** "Top 100 Games of 1981". *[Games](/source/Games_(magazine))*. No. 26. November–December 1981. p. 42.

1. **[^](#cite_ref-6)** Schmittberger, R. Wayne, ed. (November 1982). "The Top 100 Games 1982". *[Games](/source/Games_(magazine))*. No. 33. p. 44.

1. **[^](#cite_ref-7)** Schmittberger, R. Wayne, ed. (November 1983). "The Top 100 Games 1983". *[Games](/source/Games_(magazine))*. No. 45. p. 36.

1. **[^](#cite_ref-dragon200_8-0)** [Varney, Allen](/source/Allen_Varney) (December 1993). "Social Board Games". *[Dragon](/source/Dragon_(magazine))*. No. 200. p. 120.

1. **[^](#cite_ref-sjd_9-0)** Spiel des Jahres page for Acquire in German

1. **[^](#cite_ref-hof_10-0)** [GAMES Magazine Hall of Fame](http://www.gamesmagazine-online.com/gameslinks/hallofame.html) [Archived](https://web.archive.org/web/20100417062722/http://www.gamesmagazine-online.com/gameslinks/hallofame.html) 2010-04-17 at the [Wayback Machine](/source/Wayback_Machine). Retrieved 2010-07-26

1. **[^](#cite_ref-Origins_11-0)** Origins Awards Hall of Fame for Acquire [Academy Hall of Fame](http://www.gama.org/OriginsAwards/tabid/2720/Default.aspx)

1. **[^](#cite_ref-12)** ["Acquire"](https://web.archive.org/web/20220928183040/https://mindsportsolympiad.com/product/acquire-2022/). Archived from [the original](https://mindsportsolympiad.com/product/acquire-2022/) on 2022-09-28. Retrieved 2022-07-29.

1. **[^](#cite_ref-13)** ["Jeux & stratégie 01"](https://archive.org/details/jeux-et-strategie-01/page/10/mode/2up). February 1980.

1. **[^](#cite_ref-14)** ["Jeux & stratégie 06"](https://archive.org/details/jeux-et-strategie-06/page/46/mode/2up). December 1980.

1. **[^](#cite_ref-15)** ["Jeux & stratégie 51"](https://archive.org/details/jeux-et-strategie-51/page/16/mode/2up). June 1988.

1. **[^](#cite_ref-16)** ["Games and Puzzles 1973-03: Iss 11"](https://archive.org/details/sim_games-and-puzzles_1973-03_11/page/4/mode/2up). A H C Publications. March 1973.

1. **[^](#cite_ref-17)** ["Games and Puzzles magazine | Wiki | BoardGameGeek"](https://boardgamegeek.com/wiki/page/Games_and_Puzzles_magazine).

## External links

Wikimedia Commons has media related to [Acquire (board game)](https://commons.wikimedia.org/wiki/Category:Acquire_(board_game)).

- [*Acquire*](https://www.boardgamegeek.com/boardgame/5) at [BoardGameGeek](/source/BoardGameGeek)

- [*Acquire*](https://web.archive.org/web/20151219220614/http://avalonhill.wizards.com/games/acquire) Wizards of the Coast page

- [*Acquire*](https://web.archive.org/web/20061231145545/http://www.webnoir.com/bob/sid/acquire.htm) Webnoir page

- ["The Origin of ACQUIRE"](https://www.acquisitiongames.com/index.php/history-of-acquire/the-origin-of-acquire) Acquisition Games page

v t e 3M bookshelf games Acquire Backgammon Bazaar Breakthru Challenge Bridge Challenge Football Challenge Golf at Pebble Beach Chess Contigo Events Executive Decision Facts in Five Feudal Foil Go High Bid Image Jumpin Mr. President Oh-Wah-Ree Phlounder Ploy Point of Law Quinto Stocks & Bonds TwixT

v t e Avalon Hill Wargames Tactics (1954) Tactics II (1958) Gettysburg (1958) U-Boat (1959) Chancellorsville (1961) Civil War (1961) D-Day (1961) Bismarck (1962) Afrika Korps (1963) Stalingrad (1963) Midway (1964) Blitzkrieg (1965) Jutland (1967) 1914 (1968) Anzio (1969) PanzerBlitz (1970) Caesar (1971) Origins of World War II (1971) Outdoor Survival (1972) Richthofen's War (1972) 1776 (1974) Alexander the Great (1974) Panzer Leader (1974) Rise and Decline of the Third Reich (1974) The Russian Campaign (1974) Tobruk (1975) Wooden Ships and Iron Men (1975) Starship Troopers (1976) War at Sea (1976) Air Assault on Crete (1977) Arab-Israeli Wars (1977) Hexagony (1977) Napoleon (1977) Squad Leader (1977) Victory in the Pacific (1977) Wizard's Quest (1979) The Longest Day (1980) War and Peace (1980) Hitler's War (1981) Storm Over Arnhem (1981) Panzer Armee Afrika (1982) B-17, Queen of the Skies (1983) Up Front (1983) White Bear and Red Moon (1983) Panzergruppe Guderian (1984) Advanced Squad Leader (1985) Empires in Arms (1985) Platoon (1986) Patton's Best (1987) Turning Point: Stalingrad (1989) Battle of the Bulge (1991) Midway (1991) Advanced Third Reich (1992) Guadalcanal (1992) We the People (1993) Empire of the Rising Sun (1995) London's Burning (1995) Axis & Allies (1999) Battle Cry (2000) Axis & Allies Axis & Allies: Europe (1999) Axis & Allies: Pacific (2001) Axis & Allies: D-Day (2004) Axis & Allies Miniatures (2005) Axis & Allies: Battle of the Bulge (2006) Axis & Allies Naval Miniatures: War at Sea (2007) Axis & Allies: Guadalcanal (2007) Axis & Allies: Europe 1940 (2010) Axis & Allies: Pacific 1940 (2010) Axis & Allies: World War I 1914 (2013) Role-playing games Victory Games James Bond 007 (1983) Lords of Creation (1983) Powers & Perils (1983) RuneQuest (1984) Tales from the Floating Vagabond (1991) Computer games B-1 Nuclear Bomber (1980) Computer Acquire (1980) Lords of Karma (1980) Midway Campaign (1980) North Atlantic Convoy Raider (1980) Planet Miners (1980) NukeWar (1980) Conflict 2500 (1981) Empire of the Over-Mind (1981) Galaxy (1981) Voyager I (1981) The Alien (1982) Andromeda Conquest (1982) Legionnaire (1982) Telengard (1982) Computer Football Strategy (1983) Panzer-Jagd (1983) Gulf Strike (1984) Incunabula (1984) Jupiter Mission 1999 (1984) Quest of the Space Beagle (1984) Space Cowboy (1984) Under Southern Skies (1984) Under Fire! (1985) Darkhorn: Realm of the Warlords (1985) Guderian (1987) Wooden Ships and Iron Men (1987) 5th Fleet (1994) Flight Commander 2 (1994) Operation Crusader (1994) Kingmaker (1995) 1830: Railroads & Robber Barons (1995) D-Day: America Invades (1995) World at War: Stalingrad (1995) Avalon Hill's Advanced Civilization (1996) Over the Reich (1996) Wooden Ships and Iron Men (1996) Achtung Spitfire! (1997) Board games Management (1960) Squander (1965) Kingmaker (1975) Acquire (1976) Diplomacy (1976) TwixT (1976) Rail Baron (1977) Speed Circuit (1977) Bowl Bound (1978) Dune (1979) Magic Realm (1979) Source of the Nile (1979) Circus Maximus (1980) Civilization (1980) Machiavelli (1980) Amoeba Wars (1981) Conquistador (1981) Paydirt (1982) Titan (1982) Wizards (1982) The Mystic Wood (1983) 1830: The Game of Railroads and Robber Barons (1986) Britannia (1987) Kremlin (1988) Merchant of Venus (1988) Republic of Rome (1990) Advanced Civilization (1991) History of the World (1993) Age of Renaissance (1996) Air Baron (1996) Stratego: Legends (1999) Cosmic Encounter (2000) Star Wars – The Queen's Gambit (2000) Risk 2210 A.D. (2002) Betrayal at House on the Hill (2004) Risk Godstorm (2004) Monsters Menace America (2005) Nexus Ops (2005) RoboRally (2005) Vegas Showdown (2005) Card games Down with the King (1981) Enemy in Sight (1981) Titan: The Arena (1997) Magazines The General People Charles S. Roberts Eric Dott Related Hasbro Wizards of the Coast List of Avalon Hill games

v t e Hasbro Intellectual properties currently managed by Hasbro Toys Action Man Alphie Army Ants Baby Alive Beetleborgs Blythe DohVinci Easy-Bake Oven Furby FurReal Friends G.I. Joe America's Movable Fighting Man A Real American Hero Glo Worm GoBots Glitter Force Glitter Force Doki-Doki Hanazuki Inchworm Inhumanoids Jem Julius Jr. Koosh Kota the triceratops Lincoln Logs Lite-Brite Littlest Pet Shop Luna Petunia M.A.S.K. Masked Rider Maxie Micronauts Micro Machines Mighty Muggs Monkgomery Monster Face My Buddy My Little Pony Equestria Girls MoonDreamers My Pet Monster NakNak Nerf Nerf Blaster Popples Potato Head Pound Puppies Power Rangers Play-Doh Rom the Space Knight Robotix Sit 'n Spin Spirograph Starting Lineup Stickle Bricks Stretch Armstrong Super Soaker Talk 'n Play Tinkertoy Tonka Treehouse Detectives Transformers Beast Wars Visionaries VR Troopers Watchimals Weeble Games Acquire Aggravation Ants in the Pants Axis & Allies Barrel of Monkeys Battleship Boggle Bop It Buckaroo! Candy Land Catch Phrase Chutes & Ladders Clue Connect Four Cootie Cranium Crocodile Dentist Designer's World Don't Break the Ice Don't Spill the Beans Easy Money Elefun Gator Golf Girl Talk Guess Who? Hi Ho! Cherry-O HeroQuest Heroscape Hungry Hungry Hippos Jenga Lazer Tag The Game of Life Mastermind Mall Madness Merlin Microvision Milton Monopoly Mouse Trap Mystery Date Operation Ouija Parcheesi Pay Day Perfection Pit Risk Rook Pretty Pretty Princess Scattergories Scrabble1 Simon Sorry! Stay Alive Subbuteo Taboo Trivial Pursuit Trouble Twister Yahtzee Other Alien TV Ben & Holly's Little Kingdom The Big Knights Cubix Cupcake & Dino Duel Masters Kaijudo Dungeons & Dragons Exodus Humf Kiya & the Kimoja Heroes The Magic Hockey Skates Magic: The Gathering Ninja Express Pat & Stan Peppa Pig PJ Masks Ricky Zoom Tractor Tom Void Rivals Winston Steinburger and Sir Dudley Ding Dong Subsidiaries and brands Avalon Hill Cranium, Inc. Hasbro Entertainment Astley Baker Davies Discovery Family (40%) Kenner Milton Bradley Palitoy Parker Brothers Playskool Tiger Electronics Wizards of the Coast Archetype Entertainment D&D Beyond Invoke Studios Other media Comics Films Television programs Video games Hasbro Family Game Night Conventions Auto Assembly BotCon TFcon See also Hasbro Universe IDW Skybound Allspark Control-Vision Galoob Lionsgate Canada MNRK Music Group Saban Capital Group Saban Brands Category 1(U.S. and Canada) 2(except Japan and parts of Asia)

---
Adapted from the Wikipedia article [Acquire](https://en.wikipedia.org/wiki/Acquire) by Wikipedia contributors ([contributor history](https://en.wikipedia.org/wiki/Acquire?action=history)). Available under [Creative Commons Attribution-ShareAlike 4.0 International](https://creativecommons.org/licenses/by-sa/4.0/). Changes may have been made.
